MoveDex

  
NameTypePowerAccuracyDamage ClassEffect
PoundNormal40100PhysicalInflicts regular damage with no additional effect.
Karate-chopFighting50100PhysicalHas an increased chance for a critical hit.
Double-slapNormal1585PhysicalHits 2-5 times in one turn.
Comet-punchNormal1885PhysicalHits 2-5 times in one turn.
Mega-punchNormal8085PhysicalInflicts regular damage with no additional effect.
Pay-dayNormal40100PhysicalScatters money on the ground worth five times the user's level.
Fire-punchFire75100PhysicalHas a 10% chance to burn the target.
Ice-punchIce75100PhysicalHas a 10% chance to freeze the target.
Thunder-punchElectric75100PhysicalHas a 10% chance to paralyze the target.
ScratchNormal40100PhysicalInflicts regular damage with no additional effect.
Vice-gripNormal55100PhysicalInflicts regular damage with no additional effect.
GuillotineNormal130PhysicalCauses a one-hit KO.
Razor-windNormal80100SpecialRequires a turn to charge before attacking.
Swords-danceNormal0101StatusRaises the user's Attack by two stages.
CutNormal5095PhysicalInflicts regular damage with no additional effect.
GustFlying40100SpecialInflicts regular damage and can hit Pokémon in the air.
Wing-attackFlying60100PhysicalInflicts regular damage with no additional effect.
WhirlwindNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
FlyFlying9095PhysicalUser flies high into the air, dodging all attacks, and hits next turn.
BindNormal1585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
SlamNormal8075PhysicalInflicts regular damage with no additional effect.
Vine-whipGrass45100PhysicalInflicts regular damage with no additional effect.
StompNormal65100PhysicalHas a 30% chance to make the target flinch.
Double-kickFighting30100PhysicalHits twice in one turn.
Mega-kickNormal12075PhysicalInflicts regular damage with no additional effect.
Jump-kickFighting10095PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Rolling-kickFighting6085PhysicalHas a 30% chance to make the target flinch.
Sand-attackGround0100StatusLowers the target's accuracy by one stage.
HeadbuttNormal70100PhysicalHas a 30% chance to make the target flinch.
Horn-attackNormal65100PhysicalInflicts regular damage with no additional effect.
Fury-attackNormal1585PhysicalHits 2-5 times in one turn.
Horn-drillNormal130PhysicalCauses a one-hit KO.
TackleNormal40100PhysicalInflicts regular damage with no additional effect.
Body-slamNormal85100PhysicalHas a 30% chance to paralyze the target.
WrapNormal1590PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Take-downNormal9085PhysicalUser receives 1/4 the damage it inflicts in recoil.
ThrashNormal120100PhysicalHits every turn for 2-3 turns, then confuses the user.
Double-edgeNormal120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Tail-whipNormal0100StatusLowers the target's Defense by one stage.
Poison-stingPoison15100PhysicalHas a 30% chance to poison the target.
TwineedleBug25100PhysicalHits twice in the same turn. Has a 20% chance to poison the target.
Pin-missileBug2595PhysicalHits 2-5 times in one turn.
LeerNormal0100StatusLowers the target's Defense by one stage.
BiteDark60100PhysicalHas a 30% chance to make the target flinch.
GrowlNormal0100StatusLowers the target's Attack by one stage.
RoarNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
SingNormal055StatusPuts the target to sleep.
SupersonicNormal055StatusConfuses the target.
Sonic-boomNormal190SpecialInflicts 20 points of damage.
DisableNormal0100StatusDisables the target's last used move for 1-8 turns.
AcidPoison40100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
EmberFire40100SpecialHas a 10% chance to burn the target.
FlamethrowerFire90100SpecialHas a 10% chance to burn the target.
MistIce0101StatusProtects the user's stats from being changed by enemy moves.
Water-gunWater40100SpecialInflicts regular damage with no additional effect.
Hydro-pumpWater11080SpecialInflicts regular damage with no additional effect.
SurfWater90100SpecialInflicts regular damage and can hit Dive users.
Ice-beamIce90100SpecialHas a 10% chance to freeze the target.
BlizzardIce11070SpecialHas a 10% chance to freeze the target.
PsybeamPsychic65100SpecialHas a 10% chance to confuse the target.
Bubble-beamWater65100SpecialHas a 10% chance to lower the target's Speed by one stage.
Aurora-beamIce65100SpecialHas a 10% chance to lower the target's Attack by one stage.
Hyper-beamNormal15090SpecialUser foregoes its next turn to recharge.
PeckFlying35100PhysicalInflicts regular damage with no additional effect.
Drill-peckFlying80100PhysicalInflicts regular damage with no additional effect.
SubmissionFighting8080PhysicalUser receives 1/4 the damage it inflicts in recoil.
Low-kickFighting1100PhysicalInflicts more damage to heavier targets, with a maximum of 120 power.
CounterFighting1100PhysicalInflicts twice the damage the user received from the last physical hit it took.
Seismic-tossFighting1100PhysicalInflicts damage equal to the user's level.
StrengthNormal80100PhysicalInflicts regular damage with no additional effect.
AbsorbGrass20100SpecialDrains half the damage inflicted to heal the user.
Mega-drainGrass40100SpecialDrains half the damage inflicted to heal the user.
Leech-seedGrass090StatusSeeds the target, stealing HP from it every turn.
GrowthNormal0101StatusRaises the user's Attack and Special Attack by one stage.
Razor-leafGrass5595PhysicalHas an increased chance for a critical hit.
Solar-beamGrass120100SpecialRequires a turn to charge before attacking.
Poison-powderPoison075StatusPoisons the target.
Stun-sporeGrass075StatusParalyzes the target.
Sleep-powderGrass075StatusPuts the target to sleep.
Petal-danceGrass120100SpecialHits every turn for 2-3 turns, then confuses the user.
String-shotBug095StatusLowers the target's Speed by two stages.
Dragon-rageDragon1100SpecialInflicts 40 points of damage.
Fire-spinFire3585SpecialPrevents the target from fleeing and inflicts damage for 2-5 turns.
Thunder-shockElectric40100SpecialHas a 10% chance to paralyze the target.
ThunderboltElectric90100SpecialHas a 10% chance to paralyze the target.
Thunder-waveElectric090StatusParalyzes the target.
ThunderElectric11070SpecialHas a 30% chance to paralyze the target.
Rock-throwRock5090PhysicalInflicts regular damage with no additional effect.
EarthquakeGround100100PhysicalInflicts regular damage and can hit Dig users.
FissureGround130PhysicalCauses a one-hit KO.
DigGround80100PhysicalUser digs underground, dodging all attacks, and hits next turn.
ToxicPoison090StatusBadly poisons the target, inflicting more damage every turn.
ConfusionPsychic50100SpecialHas a 10% chance to confuse the target.
PsychicPsychic90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
HypnosisPsychic060StatusPuts the target to sleep.
MeditatePsychic0101StatusRaises the user's Attack by one stage.
AgilityPsychic0101StatusRaises the user's Speed by two stages.
Quick-attackNormal40100PhysicalInflicts regular damage with no additional effect.
RageNormal20100PhysicalIf the user is hit after using this move, its Attack rises by one stage.
TeleportPsychic0101StatusImmediately ends wild battles. No effect otherwise.
Night-shadeGhost1100SpecialInflicts damage equal to the user's level.
MimicNormal0101StatusCopies the target's last used move.
ScreechNormal085StatusLowers the target's Defense by two stages.
Double-teamNormal0101StatusRaises the user's evasion by one stage.
RecoverNormal0101StatusHeals the user by half its max HP.
HardenNormal0101StatusRaises the user's Defense by one stage.
MinimizeNormal0101StatusRaises the user's evasion by two stages.
SmokescreenNormal0100StatusLowers the target's accuracy by one stage.
Confuse-rayGhost0100StatusConfuses the target.
WithdrawWater0101StatusRaises the user's Defense by one stage.
Defense-curlNormal0101StatusRaises user's Defense by one stage.
BarrierPsychic0101StatusRaises the user's Defense by two stages.
Light-screenPsychic0101StatusReduces damage from special attacks by 50% for five turns.
HazeIce0101StatusResets all Pokémon's stats, accuracy, and evasion.
ReflectPsychic0101StatusReduces damage from physical attacks by half.
Focus-energyNormal0101StatusIncreases the user's chance to score a critical hit.
BideNormal1101PhysicalUser waits for two turns, then hits back for twice the damage it took.
MetronomeNormal0101StatusRandomly selects and uses any move in the game.
Mirror-moveFlying0101StatusUses the target's last used move.
Self-destructNormal200100PhysicalUser faints.
Egg-bombNormal10075PhysicalInflicts regular damage with no additional effect.
LickGhost30100PhysicalHas a 30% chance to paralyze the target.
SmogPoison3070SpecialHas a 40% chance to poison the target.
SludgePoison65100SpecialHas a 30% chance to poison the target.
Bone-clubGround6585PhysicalHas a 10% chance to make the target flinch.
Fire-blastFire11085SpecialHas a 10% chance to burn the target.
WaterfallWater80100PhysicalHas a 20% chance to make the target flinch.
ClampWater3585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
SwiftNormal60101SpecialNever misses.
Skull-bashNormal130100PhysicalRaises the user's Defense by one stage. User charges for one turn before attacking.
Spike-cannonNormal20100PhysicalHits 2-5 times in one turn.
ConstrictNormal10100PhysicalHas a 10% chance to lower the target's Speed by one stage.
AmnesiaPsychic0101StatusRaises the user's Special Defense by two stages.
KinesisPsychic080StatusLowers the target's accuracy by one stage.
Soft-boiledNormal0101StatusHeals the user by half its max HP.
High-jump-kickFighting13090PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
GlareNormal0100StatusParalyzes the target.
Dream-eaterPsychic100100SpecialOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Poison-gasPoison090StatusPoisons the target.
BarrageNormal1585PhysicalHits 2-5 times in one turn.
Leech-lifeBug80100PhysicalDrains half the damage inflicted to heal the user.
Lovely-kissNormal075StatusPuts the target to sleep.
Sky-attackFlying14090PhysicalUser charges for one turn before attacking. Has a 30% chance to make the target flinch.
TransformNormal0101StatusUser becomes a copy of the target until it leaves battle.
BubbleWater40100SpecialHas a 10% chance to lower the target's Speed by one stage.
Dizzy-punchNormal70100PhysicalHas a 20% chance to confuse the target.
SporeGrass0100StatusPuts the target to sleep.
FlashNormal0100StatusLowers the target's accuracy by one stage.
PsywavePsychic1100SpecialInflicts damage between 50% and 150% of the user's level.
SplashNormal0101StatusDoes nothing.
Acid-armorPoison0101StatusRaises the user's Defense by two stages.
CrabhammerWater10090PhysicalHas an increased chance for a critical hit.
ExplosionNormal250100PhysicalUser faints.
Fury-swipesNormal1880PhysicalHits 2-5 times in one turn.
BonemerangGround5090PhysicalHits twice in one turn.
RestPsychic0101StatusUser sleeps for two turns, completely healing itself.
Rock-slideRock7590PhysicalHas a 30% chance to make the target flinch.
Hyper-fangNormal8090PhysicalHas a 10% chance to make the target flinch.
SharpenNormal0101StatusRaises the user's Attack by one stage.
ConversionNormal0101StatusUser's type changes to the type of one of its moves at random.
Tri-attackNormal80100SpecialHas a 20% chance to burn, freeze, or paralyze the target.
Super-fangNormal190PhysicalInflicts damage equal to half the target's HP.
SlashNormal70100PhysicalHas an increased chance for a critical hit.
SubstituteNormal0101StatusTransfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
StruggleNormal50101PhysicalUser takes 1/4 its max HP in recoil.
SketchNormal0101StatusPermanently becomes the target's last used move.
Triple-kickFighting1090PhysicalHits three times, increasing power by 100% with each successful hit.
ThiefDark60100PhysicalTakes the target's item.
Spider-webBug0101StatusPrevents the target from leaving battle.
Mind-readerNormal0101StatusEnsures that the user's next move will hit the target.
NightmareGhost0100StatusTarget loses 1/4 its max HP every turn as long as it's asleep.
Flame-wheelFire60100PhysicalHas a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
SnoreNormal50100SpecialHas a 30% chance to make the target flinch. Only works if the user is sleeping.
CurseGhost0101StatusGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
FlailNormal1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Conversion-2Normal0101StatusChanges the user's type to a random type either resistant or immune to the last move used against it.
AeroblastFlying10095SpecialHas an increased chance for a critical hit.
Cotton-sporeGrass0100StatusLowers the target's Speed by two stages.
ReversalFighting1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
SpiteGhost0100StatusLowers the PP of the target's last used move by 4.
Powder-snowIce40100SpecialHas a 10% chance to freeze the target.
ProtectNormal0101StatusPrevents any moves from hitting the user this turn.
Mach-punchFighting40100PhysicalInflicts regular damage with no additional effect.
Scary-faceNormal0100StatusLowers the target's Speed by two stages.
Feint-attackDark60101PhysicalNever misses.
Sweet-kissFairy075StatusConfuses the target.
Belly-drumNormal0101StatusUser pays half its max HP to max out its Attack.
Sludge-bombPoison90100SpecialHas a 30% chance to poison the target.
Mud-slapGround20100SpecialHas a 100% chance to lower the target's accuracy by one stage.
OctazookaWater6585SpecialHas a 50% chance to lower the target's accuracy by one stage.
SpikesGround0101StatusScatters Spikes, hurting opposing Pokémon that switch in.
Zap-cannonElectric12050SpecialHas a 100% chance to paralyze the target.
ForesightNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Destiny-bondGhost0101StatusIf the user faints this turn, the target automatically will, too.
Perish-songNormal0101StatusUser and target both faint after three turns.
Icy-windIce5595SpecialHas a 100% chance to lower the target's Speed by one stage.
DetectFighting0101StatusPrevents any moves from hitting the user this turn.
Bone-rushGround2590PhysicalHits 2-5 times in one turn.
Lock-onNormal0101StatusEnsures that the user's next move will hit the target.
OutrageDragon90100PhysicalHits every turn for 2-3 turns, then confuses the user.
SandstormRock0101StatusChanges the weather to a sandstorm for five turns.
Giga-drainGrass75100SpecialDrains half the damage inflicted to heal the user.
EndureNormal0101StatusPrevents the user's HP from lowering below 1 this turn.
CharmFairy0100StatusLowers the target's Attack by two stages.
RolloutRock3090PhysicalPower doubles every turn this move is used in succession after the first, resetting after five turns.
False-swipeNormal40100PhysicalCannot lower the target's HP below 1.
SwaggerNormal085StatusRaises the target's Attack by two stages and confuses the target.
Milk-drinkNormal0101StatusHeals the user by half its max HP.
SparkElectric65100PhysicalHas a 30% chance to paralyze the target.
Fury-cutterBug4095PhysicalPower doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel-wingSteel7090PhysicalHas a 10% chance to raise the user's Defense by one stage.
Mean-lookNormal0101StatusPrevents the target from leaving battle.
AttractNormal0100StatusTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep-talkNormal0101StatusRandomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal-bellNormal0101StatusCures the entire party of major status effects.
ReturnNormal1100PhysicalPower increases with happiness, up to a maximum of 102.
PresentNormal190PhysicalRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
FrustrationNormal1100PhysicalPower increases as happiness decreases, up to a maximum of 102.
SafeguardNormal0101StatusProtects the user's field from major status ailments and confusion for five turns.
Pain-splitNormal0101StatusSets the user's and targets's HP to the average of their current HP.
Sacred-fireFire10095PhysicalHas a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
MagnitudeGround1100PhysicalPower varies randomly from 10 to 150.
Dynamic-punchFighting10050PhysicalHas a 100% chance to confuse the target.
MegahornBug12085PhysicalInflicts regular damage with no additional effect.
Dragon-breathDragon60100SpecialHas a 30% chance to paralyze the target.
Baton-passNormal0101StatusAllows the trainer to switch out the user and pass effects along to its replacement.
EncoreNormal0100StatusForces the target to repeat its last used move every turn for 2 to 6 turns.
PursuitDark40100PhysicalHas double power against, and can hit, Pokémon attempting to switch out.
Rapid-spinNormal50100PhysicalFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sweet-scentNormal0100StatusLowers the target's evasion by one stage.
Iron-tailSteel10075PhysicalHas a 30% chance to lower the target's Defense by one stage.
Metal-clawSteel5095PhysicalHas a 10% chance to raise the user's Attack by one stage.
Vital-throwFighting70101PhysicalNever misses.
Morning-sunNormal0101StatusHeals the user by half its max HP. Affected by weather.
SynthesisGrass0101StatusHeals the user by half its max HP. Affected by weather.
MoonlightFairy0101StatusHeals the user by half its max HP. Affected by weather.
Hidden-powerNormal60100SpecialPower and type depend upon user's IVs. Power can range from 30 to 70.
Cross-chopFighting10080PhysicalHas an increased chance for a critical hit.
TwisterDragon40100SpecialHas a 20% chance to make the target flinch.
Rain-danceWater0101StatusChanges the weather to rain for five turns.
Sunny-dayFire0101StatusChanges the weather to sunny for five turns.
CrunchDark80100PhysicalHas a 20% chance to lower the target's Defense by one stage.
Mirror-coatPsychic1100SpecialInflicts twice the damage the user received from the last special hit it took.
Psych-upNormal0101StatusDiscards the user's stat changes and copies the target's.
Extreme-speedNormal80100PhysicalInflicts regular damage with no additional effect.
Ancient-powerRock60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Shadow-ballGhost80100SpecialHas a 20% chance to lower the target's Special Defense by one stage.
Future-sightPsychic120100SpecialHits the target two turns later.
Rock-smashFighting40100PhysicalHas a 50% chance to lower the target's Defense by one stage.
WhirlpoolWater3585SpecialPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Beat-upDark1100PhysicalHits once for every conscious Pokémon the trainer has.
Fake-outNormal40100PhysicalCan only be used as the first move after the user enters battle. Causes the target to flinch.
UproarNormal90100SpecialForced to use this move for several turns. Pokémon cannot fall asleep in that time.
StockpileNormal0101StatusStores energy up to three times for use with Spit Up and Swallow.
Spit-upNormal1100SpecialPower is 100 times the amount of energy Stockpiled.
SwallowNormal0101StatusRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Heat-waveFire9590SpecialHas a 10% chance to burn the target.
HailIce0101StatusChanges the weather to a hailstorm for five turns.
TormentDark0100StatusPrevents the target from using the same move twice in a row.
FlatterDark0100StatusRaises the target's Special Attack by one stage and confuses the target.
Will-o-wispFire085StatusBurns the target.
MementoDark0100StatusLowers the target's Attack and Special Attack by two stages. User faints.
FacadeNormal70100PhysicalPower doubles if user is burned, paralyzed, or poisoned.
Focus-punchFighting150100PhysicalIf the user takes damage before attacking, the attack is canceled.
Smelling-saltsNormal70100PhysicalIf the target is paralyzed, inflicts double damage and cures the paralysis.
Follow-meNormal0101StatusRedirects the target's single-target effects to the user for this turn.
Nature-powerNormal0101StatusUses a move which depends upon the terrain.
ChargeElectric0101StatusRaises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TauntDark0100StatusFor the next few turns, the target can only use damaging moves.
Helping-handNormal0101StatusAlly's next move inflicts half more damage.
TrickPsychic0100StatusUser and target swap items.
Role-playPsychic0101StatusCopies the target's ability.
WishNormal0101StatusUser will recover half its max HP at the end of the next turn.
AssistNormal0101StatusRandomly selects and uses one of the trainer's other Pokémon's moves.
IngrainGrass0101StatusPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
SuperpowerFighting120100PhysicalLowers the user's Attack and Defense by one stage after inflicting damage.
Magic-coatPsychic0101StatusReflects back the first effect move used on the user this turn.
RecycleNormal0101StatusUser recovers the item it last used up.
RevengeFighting60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Brick-breakFighting75100PhysicalDestroys Reflect and Light Screen.
YawnNormal0101StatusTarget sleeps at the end of the next turn.
Knock-offDark20100PhysicalTarget drops its held item.
EndeavorNormal1100PhysicalLowers the target's HP to equal the user's.
EruptionFire150100SpecialInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Skill-swapPsychic0101StatusUser and target swap abilities.
ImprisonPsychic0101StatusPrevents the target from using any moves that the user also knows.
RefreshNormal0101StatusCleanses the user of a burn, paralysis, or poison.
GrudgeGhost0101StatusIf the user faints this turn, the PP of the move that fainted it drops to 0.
SnatchDark0101StatusSteals the target's move, if it's self-targeted.
Secret-powerNormal70100PhysicalHas a 30% chance to inflict a status effect which depends upon the terrain.
DiveWater80100PhysicalUser dives underwater, dodging all attacks, and hits next turn.
Arm-thrustFighting15100PhysicalHits 2-5 times in one turn.
CamouflageNormal0101StatusUser's type changes to match the terrain.
Tail-glowBug0101StatusRaises the user's Special Attack by three stages.
Luster-purgePsychic95100SpecialHas a 50% chance to lower the target's Special Defense by one stage.
Mist-ballPsychic95100SpecialHas a 50% chance to lower the target's Special Attack by one stage.
Feather-danceFlying0100StatusLowers the target's Attack by two stages.
Teeter-danceNormal0100StatusConfuses the target.
Blaze-kickFire8590PhysicalHas an increased chance for a critical hit and a 10% chance to burn the target.
Mud-sportGround0101StatusHalves all Electric-type damage.
Ice-ballIce3090PhysicalPower doubles every turn this move is used in succession after the first, resetting after five turns.
Needle-armGrass60100PhysicalHas a 30% chance to make the target flinch.
Slack-offNormal0101StatusHeals the user by half its max HP.
Hyper-voiceNormal90100SpecialInflicts regular damage with no additional effect.
Poison-fangPoison50100PhysicalHas a 50% chance to badly poison the target.
Crush-clawNormal7595PhysicalHas a 50% chance to lower the target's Defense by one stage.
Blast-burnFire15090SpecialUser foregoes its next turn to recharge.
Hydro-cannonWater15090SpecialUser foregoes its next turn to recharge.
Meteor-mashSteel9090PhysicalHas a 20% chance to raise the user's Attack by one stage.
AstonishGhost30100PhysicalHas a 30% chance to make the target flinch.
Weather-ballNormal50100SpecialIf there be weather, this move has doubled power and the weather's type.
AromatherapyGrass0101StatusCures the entire party of major status effects.
Fake-tearsDark0100StatusLowers the target's Special Defense by two stages.
Air-cutterFlying6095SpecialHas an increased chance for a critical hit.
OverheatFire13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
Odor-sleuthNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Rock-tombRock6095PhysicalHas a 100% chance to lower the target's Speed by one stage.
Silver-windBug60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Metal-soundSteel085StatusLowers the target's Special Defense by two stages.
Grass-whistleGrass055StatusPuts the target to sleep.
TickleNormal0100StatusLowers the target's Attack and Defense by one stage.
Cosmic-powerPsychic0101StatusRaises the user's Defense and Special Defense by one stage.
Water-spoutWater150100SpecialInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Signal-beamBug75100SpecialHas a 10% chance to confuse the target.
Shadow-punchGhost60101PhysicalNever misses.
ExtrasensoryPsychic80100SpecialHas a 10% chance to make the target flinch.
Sky-uppercutFighting8590PhysicalInflicts regular damage and can hit Bounce and Fly users.
Sand-tombGround3585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Sheer-coldIce130SpecialCauses a one-hit KO.
Muddy-waterWater9085SpecialHas a 30% chance to lower the target's accuracy by one stage.
Bullet-seedGrass25100PhysicalHits 2-5 times in one turn.
Aerial-aceFlying60101PhysicalNever misses.
Icicle-spearIce25100PhysicalHits 2-5 times in one turn.
Iron-defenseSteel0101StatusRaises the user's Defense by two stages.
BlockNormal0101StatusPrevents the target from leaving battle.
HowlNormal0101StatusRaises the user's Attack by one stage.
Dragon-clawDragon80100PhysicalInflicts regular damage with no additional effect.
Frenzy-plantGrass15090SpecialUser foregoes its next turn to recharge.
Bulk-upFighting0101StatusRaises the user's Attack and Defense by one stage.
BounceFlying8585PhysicalUser bounces high into the air, dodging all attacks, and hits next turn.
Mud-shotGround5595SpecialHas a 100% chance to lower the target's Speed by one stage.
Poison-tailPoison50100PhysicalHas an increased chance for a critical hit and a 10% chance to poison the target.
CovetNormal60100PhysicalTakes the target's item.
Volt-tackleElectric120100PhysicalUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Magical-leafGrass60101SpecialNever misses.
Water-sportWater0101StatusHalves all Fire-type damage.
Calm-mindPsychic0101StatusRaises the user's Special Attack and Special Defense by one stage.
Leaf-bladeGrass90100PhysicalHas an increased chance for a critical hit.
Dragon-danceDragon0101StatusRaises the user's Attack and Speed by one stage.
Rock-blastRock2590PhysicalHits 2-5 times in one turn.
Shock-waveElectric60101SpecialNever misses.
Water-pulseWater60100SpecialHas a 20% chance to confuse the target.
Doom-desireSteel140100SpecialHits the target two turns later.
Psycho-boostPsychic14090SpecialLowers the user's Special Attack by two stages after inflicting damage.
RoostFlying0101StatusHeals the user by half its max HP.
GravityPsychic0101StatusDisables moves and immunities that involve flying or levitating for five turns.
Miracle-eyePsychic0101StatusForces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Wake-up-slapFighting70100PhysicalIf the target is asleep, has double power and wakes it up.
Hammer-armFighting10090PhysicalLowers user's Speed by one stage.
Gyro-ballSteel1100PhysicalPower raises when the user has lower Speed, up to a maximum of 150.
Healing-wishPsychic0101StatusUser faints. Its replacement has its HP fully restored and any major status effect removed.
BrineWater65100SpecialHas double power against Pokémon that have less than half their max HP remaining.
Natural-giftNormal1100PhysicalPower and type depend on the held berry.
FeintNormal30100PhysicalHits through Protect and Detect.
PluckFlying60100PhysicalIf target has a berry, inflicts double damage and uses the berry.
TailwindFlying0101StatusFor three turns, friendly Pokémon have doubled Speed.
AcupressureNormal0101StatusRaises one of a friendly Pokémon's stats at random by two stages.
Metal-burstSteel1100PhysicalStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
U-turnBug70100PhysicalUser must switch out after attacking.
Close-combatFighting120100PhysicalLowers the user's Defense and Special Defense by one stage after inflicting damage.
PaybackDark50100PhysicalPower is doubled if the target has already moved this turn.
AssuranceDark60100PhysicalPower is doubled if the target has already received damage this turn.
EmbargoDark0100StatusTarget cannot use held items.
FlingDark1100PhysicalThrows held item at the target; power depends on the item.
Psycho-shiftPsychic0100StatusTransfers the user's major status effect to the target.
Trump-cardNormal1101SpecialPower increases when this move has less PP, up to a maximum of 200.
Heal-blockPsychic0100StatusPrevents target from restoring its HP for five turns.
Wring-outNormal1100SpecialPower increases against targets with more HP remaining, up to a maximum of 121 power.
Power-trickPsychic0101StatusUser swaps Attack and Defense.
Gastro-acidPoison0100StatusNullifies target's ability until it leaves battle.
Lucky-chantNormal0101StatusPrevents the target from scoring critical hits for five turns.
Me-firstNormal1101StatusUses the target's move against it before it attacks, with power increased by half.
CopycatNormal0101StatusUses the target's last used move.
Power-swapPsychic0101StatusUser swaps Attack and Special Attack changes with the target.
Guard-swapPsychic0101StatusUser swaps Defense and Special Defense changes with the target.
PunishmentDark1100PhysicalPower increases against targets with more raised stats, up to a maximum of 200.
Last-resortNormal140100PhysicalCan only be used after all of the user's other moves have been used.
Worry-seedGrass0100StatusChanges the target's ability to Insomnia.
Sucker-punchDark70100PhysicalOnly works if the target is about to use a damaging move.
Toxic-spikesPoison0101StatusScatters poisoned spikes, poisoning opposing Pokémon that switch in.
Heart-swapPsychic0101StatusUser and target swap stat changes.
Aqua-ringWater0101StatusRestores 1/16 of the user's max HP each turn.
Magnet-riseElectric0101StatusUser is immune to Ground moves and effects for five turns.
Flare-blitzFire120100PhysicalUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Force-palmFighting60100PhysicalHas a 30% chance to paralyze the target.
Aura-sphereFighting80101SpecialNever misses.
Rock-polishRock0101StatusRaises the user's Speed by two stages.
Poison-jabPoison80100PhysicalHas a 30% chance to poison the target.
Dark-pulseDark80100SpecialHas a 20% chance to make the target flinch.
Night-slashDark70100PhysicalHas an increased chance for a critical hit.
Aqua-tailWater9090PhysicalInflicts regular damage with no additional effect.
Seed-bombGrass80100PhysicalInflicts regular damage with no additional effect.
Air-slashFlying7595SpecialHas a 30% chance to make the target flinch.
X-scissorBug80100PhysicalInflicts regular damage with no additional effect.
Bug-buzzBug90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Dragon-pulseDragon85100SpecialInflicts regular damage with no additional effect.
Dragon-rushDragon10075PhysicalHas a 20% chance to make the target flinch.
Power-gemRock80100SpecialInflicts regular damage with no additional effect.
Drain-punchFighting75100PhysicalDrains half the damage inflicted to heal the user.
Vacuum-waveFighting40100SpecialInflicts regular damage with no additional effect.
Focus-blastFighting12070SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Energy-ballGrass90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Brave-birdFlying120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Earth-powerGround90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
SwitcherooDark0100StatusUser and target swap items.
Giga-impactNormal15090PhysicalUser foregoes its next turn to recharge.
Nasty-plotDark0101StatusRaises the user's Special Attack by two stages.
Bullet-punchSteel40100PhysicalInflicts regular damage with no additional effect.
AvalancheIce60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Ice-shardIce40100PhysicalInflicts regular damage with no additional effect.
Shadow-clawGhost70100PhysicalHas an increased chance for a critical hit.
Thunder-fangElectric6595PhysicalHas a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice-fangIce6595PhysicalHas a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire-fangFire6595PhysicalHas a 10% chance to burn the target and a 10% chance to make the target flinch.
Shadow-sneakGhost40100PhysicalInflicts regular damage with no additional effect.
Mud-bombGround6585SpecialHas a 30% chance to lower the target's accuracy by one stage.
Psycho-cutPsychic70100PhysicalHas an increased chance for a critical hit.
Zen-headbuttPsychic8090PhysicalHas a 20% chance to make the target flinch.
Mirror-shotSteel6585SpecialHas a 30% chance to lower the target's accuracy by one stage.
Flash-cannonSteel80100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Rock-climbNormal9085PhysicalHas a 20% chance to confuse the target.
DefogFlying0101StatusLowers the target's evasion by one stage. Removes field effects from the enemy field.
Trick-roomPsychic0101StatusFor five turns, slower Pokémon will act before faster Pokémon.
Draco-meteorDragon13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
DischargeElectric80100SpecialHas a 30% chance to paralyze the target.
Lava-plumeFire80100SpecialHas a 30% chance to burn the target.
Leaf-stormGrass13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
Power-whipGrass12085PhysicalInflicts regular damage with no additional effect.
Rock-wreckerRock15090PhysicalUser foregoes its next turn to recharge.
Cross-poisonPoison70100PhysicalHas an increased chance for a critical hit and a 10% chance to poison the target.
Gunk-shotPoison12080PhysicalHas a 30% chance to poison the target.
Iron-headSteel80100PhysicalHas a 30% chance to make the target flinch.
Magnet-bombSteel60101PhysicalNever misses.
Stone-edgeRock10080PhysicalHas an increased chance for a critical hit.
CaptivateNormal0100StatusLowers the target's Special Attack by two stages if it's the opposite gender.
Stealth-rockRock0101StatusCauses damage when opposing Pokémon switch in.
Grass-knotGrass1100SpecialInflicts more damage to heavier targets, with a maximum of 120 power.
ChatterFlying65100SpecialHas a higher chance to confuse the target when the recorded sound is louder.
JudgmentNormal100100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Bug-biteBug60100PhysicalIf target has a berry, inflicts double damage and uses the berry.
Charge-beamElectric5090SpecialHas a 70% chance to raise the user's Special Attack by one stage.
Wood-hammerGrass120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Aqua-jetWater40100PhysicalInflicts regular damage with no additional effect.
Attack-orderBug90100PhysicalHas an increased chance for a critical hit.
Defend-orderBug0101StatusRaises the user's Defense and Special Defense by one stage.
Heal-orderBug0101StatusHeals the user by half its max HP.
Head-smashRock15080PhysicalUser receives 1/2 the damage inflicted in recoil.
Double-hitNormal3590PhysicalHits twice in one turn.
Roar-of-timeDragon15090SpecialUser foregoes its next turn to recharge.
Spacial-rendDragon10095SpecialHas an increased chance for a critical hit.
Lunar-dancePsychic0101StatusUser faints, and its replacement is fully healed.
Crush-gripNormal1100PhysicalPower increases against targets with more HP remaining, up to a maximum of 121 power.
Magma-stormFire10075SpecialPrevents the target from fleeing and inflicts damage for 2-5 turns.
Dark-voidDark050StatusPuts the target to sleep.
Seed-flareGrass12085SpecialHas a 40% chance to lower the target's Special Defense by two stages.
Ominous-windGhost60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Shadow-forceGhost120100PhysicalUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Hone-clawsDark0101StatusRaises the user's Attack and accuracy by one stage.
Wide-guardRock0101StatusPrevents any multi-target moves from hitting friendly Pokémon this turn.
Guard-splitPsychic0101StatusAverages Defense and Special Defense with the target.
Power-splitPsychic0101StatusAverages Attack and Special Attack with the target.
Wonder-roomPsychic0101StatusAll Pokémon's Defense and Special Defense are swapped for 5 turns.
PsyshockPsychic80100SpecialInflicts damage based on the target's Defense, not Special Defense.
VenoshockPoison65100SpecialInflicts double damage if the target is Poisoned.
AutotomizeSteel0101StatusRaises the user's Speed by two stages and halves the user's weight.
Rage-powderBug0101StatusRedirects the target's single-target effects to the user for this turn.
TelekinesisPsychic0101StatusMoves have 100% accuracy against the target for three turns.
Magic-roomPsychic0101StatusNegates held items for five turns.
Smack-downRock50100PhysicalRemoves any immunity to Ground damage.
Storm-throwFighting60100PhysicalAlways scores a critical hit.
Flame-burstFire70100SpecialDeals splash damage to Pokémon next to the target.
Sludge-wavePoison95100SpecialHas a 10% chance to poison the target.
Quiver-danceBug0101StatusRaises the user's Special Attack, Special Defense, and Speed by one stage each.
Heavy-slamSteel1100PhysicalPower is higher when the user weighs more than the target, up to a maximum of 120.
SynchronoisePsychic120100SpecialHits any Pokémon that shares a type with the user.
Electro-ballElectric1100SpecialPower is higher when the user has greater Speed than the target, up to a maximum of 150.
SoakWater0100StatusChanges the target's type to Water.
Flame-chargeFire50100PhysicalInflicts regular damage. Raises the user's Speed by one stage.
CoilPoison0101StatusRaises the user's Attack, Defense, and accuracy by one stage each.
Low-sweepFighting65100PhysicalLowers the target's Speed by one stage.
Acid-sprayPoison40100SpecialLowers the target's Special Defense by two stages.
Foul-playDark95100PhysicalCalculates damage with the target's attacking stat.
Simple-beamNormal0100StatusChanges the target's ability to Simple.
EntrainmentNormal0100StatusCopies the user's ability onto the target.
After-youNormal0101StatusMakes the target act next this turn.
RoundNormal60100SpecialHas double power if it's used more than once per turn.
Echoed-voiceNormal40100SpecialPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Chip-awayNormal70100PhysicalIgnores the target's stat modifiers.
Clear-smogPoison50101SpecialRemoves all of the target's stat modifiers.
Stored-powerPsychic20100SpecialPower is higher the more the user's stats have been raised, to a maximum of 31×.
Quick-guardFighting0101StatusPrevents any priority moves from hitting friendly Pokémon this turn.
Ally-switchPsychic0101StatusUser switches places with the friendly Pokémon opposite it.
ScaldWater80100SpecialHas a 30% chance to burn the target.
Shell-smashNormal0101StatusRaises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Heal-pulsePsychic0101StatusHeals the target for half its max HP.
HexGhost65100SpecialHas double power if the target has a major status ailment.
Sky-dropFlying60100PhysicalCarries the target high into the air, dodging all attacks against either, and drops it next turn.
Shift-gearSteel0101StatusRaises the user's Attack by one stage and its Speed by two stages.
Circle-throwFighting6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
IncinerateFire60100SpecialDestroys the target's held berry.
QuashDark0100StatusMakes the target act last this turn.
AcrobaticsFlying55100PhysicalHas double power if the user has no held item.
Reflect-typeNormal0101StatusUser becomes the target's type.
RetaliateNormal70100PhysicalHas double power if a friendly Pokémon fainted last turn.
Final-gambitFighting1100SpecialInflicts damage equal to the user's remaining HP. User faints.
BestowNormal0101StatusGives the user's held item to the target.
InfernoFire10050SpecialHas a 100% chance to burn the target.
Water-pledgeWater80100SpecialWith Grass Pledge, halves opposing Pokémon's Speed for four turns.
Fire-pledgeFire80100SpecialWith Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Grass-pledgeGrass80100SpecialWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Volt-switchElectric70100SpecialUser must switch out after attacking.
Struggle-bugBug50100SpecialHas a 100% chance to lower the target's Special Attack by one stage.
BulldozeGround60100PhysicalHas a 100% chance to lower the target's Speed by one stage.
Frost-breathIce6090SpecialAlways scores a critical hit.
Dragon-tailDragon6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
Work-upNormal0101StatusRaises the user's Attack and Special Attack by one stage each.
ElectrowebElectric5595SpecialLowers the target's Speed by one stage.
Wild-chargeElectric90100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Drill-runGround8095PhysicalHas an increased chance for a critical hit.
Dual-chopDragon4090PhysicalHits twice in one turn.
Heart-stampPsychic60100PhysicalHas a 30% chance to make the target flinch.
Horn-leechGrass75100PhysicalDrains half the damage inflicted to heal the user.
Sacred-swordFighting90100PhysicalIgnores the target's stat modifiers.
Razor-shellWater7595PhysicalHas a 50% chance to lower the target's Defense by one stage.
Heat-crashFire1100PhysicalPower is higher when the user weighs more than the target, up to a maximum of 120.
Leaf-tornadoGrass6590SpecialHas a 50% chance to lower the target's accuracy by one stage.
SteamrollerBug65100PhysicalHas a 30% chance to make the target flinch.
Cotton-guardGrass0101StatusRaises the user's Defense by three stages.
Night-dazeDark8595SpecialHas a 40% chance to lower the target's accuracy by one stage.
PsystrikePsychic100100SpecialInflicts damage based on the target's Defense, not Special Defense.
Tail-slapNormal2585PhysicalHits 2-5 times in one turn.
HurricaneFlying11070SpecialHas a 30% chance to confuse the target.
Head-chargeNormal120100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Gear-grindSteel5085PhysicalHits twice in one turn.
Searing-shotFire100100SpecialHas a 30% chance to burn the target.
Techno-blastNormal120100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Relic-songNormal75100SpecialHas a 10% chance to put the target to sleep.
Secret-swordFighting85100SpecialInflicts damage based on the target's Defense, not Special Defense.
GlaciateIce6595SpecialLowers the target's Speed by one stage.
Bolt-strikeElectric13085PhysicalHas a 20% chance to paralyze the target.
Blue-flareFire13085SpecialHas a 20% chance to burn the target.
Fiery-danceFire80100SpecialHas a 50% chance to raise the user's Special Attack by one stage.
Freeze-shockIce14090PhysicalRequires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Ice-burnIce14090SpecialRequires a turn to charge before attacking. Has a 30% chance to burn the target.
SnarlDark5595SpecialHas a 100% chance to lower the target's Special Attack by one stage.
Icicle-crashIce8590PhysicalHas a 30% chance to make the target flinch.
V-createFire18095PhysicalLowers the user's Defense, Special Defense, and Speed by one stage each.
Fusion-flareFire100100SpecialWith Fusion Bolt, inflicts double damage.
Fusion-boltElectric100100PhysicalWith Fusion Flare, inflicts double damage.