Fighting

Pokemon

Moves

NameTypePowerAccuracyDamage ClassEffect
Karate ChopFighting50100PhysicalHas an increased chance for a critical hit.
Double KickFighting30100PhysicalHits twice in one turn.
Jump KickFighting10095PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Rolling KickFighting6085PhysicalHas a 30% chance to make the target flinch.
SubmissionFighting8080PhysicalUser receives 1/4 the damage it inflicts in recoil.
Low KickFighting1100PhysicalInflicts more damage to heavier targets, with a maximum of 120 power.
CounterFighting1100PhysicalInflicts twice the damage the user received from the last physical hit it took.
Seismic TossFighting1100PhysicalInflicts damage equal to the user's level.
High Jump KickFighting13090PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Triple KickFighting1090PhysicalHits three times, increasing power by 100% with each successful hit.
ReversalFighting1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mach PunchFighting40100PhysicalInflicts regular damage with no additional effect.
DetectFighting0101StatusPrevents any moves from hitting the user this turn.
Dynamic PunchFighting10050PhysicalHas a 100% chance to confuse the target.
Vital ThrowFighting70101PhysicalNever misses.
Cross ChopFighting10080PhysicalHas an increased chance for a critical hit.
Rock SmashFighting40100PhysicalHas a 50% chance to lower the target's Defense by one stage.
Focus PunchFighting150100PhysicalIf the user takes damage before attacking, the attack is canceled.
SuperpowerFighting120100PhysicalLowers the user's Attack and Defense by one stage after inflicting damage.
RevengeFighting60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Brick BreakFighting75100PhysicalDestroys Reflect and Light Screen.
Arm ThrustFighting15100PhysicalHits 2-5 times in one turn.
Sky UppercutFighting8590PhysicalInflicts regular damage and can hit Bounce and Fly users.
Bulk UpFighting0101StatusRaises the user's Attack and Defense by one stage.
Wake-Up SlapFighting70100PhysicalIf the target is asleep, has double power and wakes it up.
Hammer ArmFighting10090PhysicalLowers user's Speed by one stage.
Close CombatFighting120100PhysicalLowers the user's Defense and Special Defense by one stage after inflicting damage.
Force PalmFighting60100PhysicalHas a 30% chance to paralyze the target.
Aura SphereFighting80101SpecialNever misses.
Drain PunchFighting75100PhysicalDrains half the damage inflicted to heal the user.
Vacuum WaveFighting40100SpecialInflicts regular damage with no additional effect.
Focus BlastFighting12070SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Storm ThrowFighting60100PhysicalAlways scores a critical hit.
Low SweepFighting65100PhysicalLowers the target's Speed by one stage.
Quick GuardFighting0101StatusPrevents any priority moves from hitting friendly Pokémon this turn.
Circle ThrowFighting6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
Final GambitFighting1100SpecialInflicts damage equal to the user's remaining HP. User faints.
Sacred SwordFighting90100PhysicalIgnores the target's stat modifiers.
Secret SwordFighting85100SpecialInflicts damage based on the target's Defense, not Special Defense.