PokeMMO Zone - Fighting

Pokemon

Moves

NameTypePowerAccuracyDamage ClassEffect
Karate-chopFighting50100PhysicalHas an increased chance for a critical hit.
Double-kickFighting30100PhysicalHits twice in one turn.
Jump-kickFighting10095PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Rolling-kickFighting6085PhysicalHas a 30% chance to make the target flinch.
SubmissionFighting8080PhysicalUser receives 1/4 the damage it inflicts in recoil.
Low-kickFighting1100PhysicalInflicts more damage to heavier targets, with a maximum of 120 power.
CounterFighting1100PhysicalInflicts twice the damage the user received from the last physical hit it took.
Seismic-tossFighting1100PhysicalInflicts damage equal to the user's level.
High-jump-kickFighting13090PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Triple-kickFighting1090PhysicalHits three times, increasing power by 100% with each successful hit.
ReversalFighting1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mach-punchFighting40100PhysicalInflicts regular damage with no additional effect.
DetectFighting0101StatusPrevents any moves from hitting the user this turn.
Dynamic-punchFighting10050PhysicalHas a 100% chance to confuse the target.
Vital-throwFighting70101PhysicalNever misses.
Cross-chopFighting10080PhysicalHas an increased chance for a critical hit.
Rock-smashFighting40100PhysicalHas a 50% chance to lower the target's Defense by one stage.
Focus-punchFighting150100PhysicalIf the user takes damage before attacking, the attack is canceled.
SuperpowerFighting120100PhysicalLowers the user's Attack and Defense by one stage after inflicting damage.
RevengeFighting60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Brick-breakFighting75100PhysicalDestroys Reflect and Light Screen.
Arm-thrustFighting15100PhysicalHits 2-5 times in one turn.
Sky-uppercutFighting8590PhysicalInflicts regular damage and can hit Bounce and Fly users.
Bulk-upFighting0101StatusRaises the user's Attack and Defense by one stage.
Wake-up-slapFighting70100PhysicalIf the target is asleep, has double power and wakes it up.
Hammer-armFighting10090PhysicalLowers user's Speed by one stage.
Close-combatFighting120100PhysicalLowers the user's Defense and Special Defense by one stage after inflicting damage.
Force-palmFighting60100PhysicalHas a 30% chance to paralyze the target.
Aura-sphereFighting80101SpecialNever misses.
Drain-punchFighting75100PhysicalDrains half the damage inflicted to heal the user.
Vacuum-waveFighting40100SpecialInflicts regular damage with no additional effect.
Focus-blastFighting12070SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Storm-throwFighting60100PhysicalAlways scores a critical hit.
Low-sweepFighting65100PhysicalLowers the target's Speed by one stage.
Quick-guardFighting0101StatusPrevents any priority moves from hitting friendly Pokémon this turn.
Circle-throwFighting6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
Final-gambitFighting1100SpecialInflicts damage equal to the user's remaining HP. User faints.
Sacred-swordFighting90100PhysicalIgnores the target's stat modifiers.
Secret-swordFighting85100SpecialInflicts damage based on the target's Defense, not Special Defense.
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