Ground

Pokemon

Moves

NameTypePowerAccuracyDamage ClassEffect
Sand AttackGround0100StatusLowers the target's accuracy by one stage.
EarthquakeGround100100PhysicalInflicts regular damage and can hit Dig users.
FissureGround130PhysicalCauses a one-hit KO.
DigGround80100PhysicalUser digs underground, dodging all attacks, and hits next turn.
Bone ClubGround6585PhysicalHas a 10% chance to make the target flinch.
BonemerangGround5090PhysicalHits twice in one turn.
Mud-SlapGround20100SpecialHas a 100% chance to lower the target's accuracy by one stage.
SpikesGround0101StatusScatters Spikes, hurting opposing Pokémon that switch in.
Bone RushGround2590PhysicalHits 2-5 times in one turn.
MagnitudeGround1100PhysicalPower varies randomly from 10 to 150.
Mud SportGround0101StatusHalves all Electric-type damage.
Sand TombGround3585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Mud ShotGround5595SpecialHas a 100% chance to lower the target's Speed by one stage.
Earth PowerGround90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Mud BombGround6585SpecialHas a 30% chance to lower the target's accuracy by one stage.
BulldozeGround60100PhysicalHas a 100% chance to lower the target's Speed by one stage.
Drill RunGround8095PhysicalHas an increased chance for a critical hit.