Abilities

AbilityEffect
StenchHas a 10% chance of making target Pokémon flinch with each hit.
DrizzleSummons rain that lasts indefinitely upon entering battle.
Speed-boostRaises Speed one stage after each turn.
Battle-armorProtects against critical hits.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
DampPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
LimberPrevents paralysis.
Sand-veilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
Volt-absorbAbsorbs electric moves, healing for 1/4 max HP.
Water-absorbAbsorbs water moves, healing for 1/4 max HP.
ObliviousPrevents infatuation and protects against captivate.
Cloud-nineNegates all effects of weather, but does not prevent the weather itself.
Compound-eyesIncreases moves' accuracy to 1.3×.
InsomniaPrevents sleep.
Color-changeChanges type to match when hit by a damaging move.
ImmunityPrevents poison.
Flash-fireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Shield-dustProtects against incoming moves' extra effects.
Own-tempoPrevents confusion.
Suction-cupsPrevents being forced out of battle by other Pokémon's moves.
IntimidateLowers opponents' Attack one stage upon entering battle.
Shadow-tagPrevents opponents from fleeing or switching out.
Rough-skinDamages attacking Pokémon for 1/8 their max HP on contact.
Wonder-guardProtects against damaging moves that are not super effective.
LevitateEvades ground moves.
Effect-sporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Clear-bodyPrevents stats from being lowered by other Pokémon.
Natural-cureCures any major status ailment upon switching out.
Lightning-rodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Serene-graceDoubles the chance of moves' extra effects occurring.
Swift-swimDoubles Speed during rain.
ChlorophyllDoubles Speed during strong sunlight.
IlluminateDoubles the wild encounter rate.
TraceCopies an opponent's ability upon entering battle.
Huge-powerDoubles Attack in battle.
Poison-pointHas a 30% chance of poisoning attacking Pokémon on contact.
Inner-focusPrevents flinching.
Magma-armorPrevents freezing.
Water-veilPrevents burns.
Magnet-pullPrevents steel opponents from fleeing or switching out.
SoundproofProtects against sound-based moves.
Rain-dishHeals for 1/16 max HP after each turn during rain.
Sand-streamSummons a sandstorm that lasts indefinitely upon entering battle.
PressureIncreases the PP cost of moves targetting the Pokémon by one.
Thick-fatHalves damage from fire and ice moves.
Early-birdMakes sleep pass twice as quickly.
Flame-bodyHas a 30% chance of burning attacking Pokémon on contact.
Run-awayEnsures success fleeing from wild battles.
Keen-eyePrevents accuracy from being lowered.
Hyper-cutterPrevents Attack from being lowered by other Pokémon.
PickupPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.
TruantSkips every second turn.
HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cute-charmHas a 30% chance of infatuating attacking Pokémon on contact.
PlusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
MinusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
ForecastChanges castform's type and form to match the weather.
Sticky-holdPrevents a held item from being removed by other Pokémon.
Shed-skinHas a 33% chance of curing any major status ailment after each turn.
GutsIncreases Attack to 1.5× with a major status ailment.
Marvel-scaleIncreases Defense to 1.5× with a major status ailment.
Liquid-oozeDamages opponents using leeching moves for as much as they would heal.
OvergrowStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
BlazeStrengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
TorrentStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
SwarmStrengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Rock-headProtects against recoil damage.
DroughtSummons strong sunlight that lasts indefinitely upon entering battle.
Arena-trapPrevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Vital-spiritPrevents sleep.
White-smokePrevents stats from being lowered by other Pokémon.
Pure-powerDoubles Attack in battle.
Shell-armorProtects against critical hits.
Air-lockNegates all effects of weather, but does not prevent the weather itself.
Tangled-feetDoubles evasion when confused.
Motor-driveAbsorbs electric moves, raising Speed one stage.
RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
SteadfastRaises Speed one stage upon flinching.
Snow-cloakIncreases evasion to 1.25× during hail. Protects against hail damage.
GluttonyMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Anger-pointRaises Attack to the maximum of six stages upon receiving a critical hit.
UnburdenDoubles Speed upon using or losing a held item.
HeatproofHalves damage from fire moves and burns.
SimpleDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Dry-skinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DownloadRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Iron-fistStrengthens punch-based moves to 1.2× their power.
Poison-healHeals for 1/8 max HP after each turn when poisoned in place of damage.
AdaptabilityIncreases the same-type attack bonus from 1.5× to 2×.
Skill-linkExtends two-to-five-hit moves and triple kick to their full length every time.
HydrationCures any major status ailment after each turn during rain.
Solar-powerIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Quick-feetIncreases Speed to 1.5× with a major status ailment.
NormalizeMakes the Pokémon's moves all act normal-type.
SniperStrengthens critical hits to inflict 3× damage rather than 2×.
Magic-guardProtects against damage not directly caused by a move.
No-guardEnsures all moves used by and against the Pokémon hit.
StallMakes the Pokémon move last within its move's priority bracket.
TechnicianStrengthens moves of 60 base power or less to 1.5× their power.
Leaf-guardProtects against major status ailments during strong sunlight.
KlutzPrevents the Pokémon from using its held item in battle.
Mold-breakerBypasses targets' abilities if they could hinder or prevent a move.
Super-luckRaises moves' critical hit rates one stage.
AftermathDamages the attacker for 1/4 its max HP when knocked out by a contact move.
AnticipationNotifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
ForewarnReveals the opponents' strongest move upon entering battle.
UnawareIgnores other Pokémon's stat modifiers for damage and accuracy calculation.
Tinted-lensDoubles damage inflicted with not-very-effective moves.
FilterDecreases damage taken from super-effective moves by 1/4.
Slow-startHalves Attack and Speed for five turns upon entering battle.
ScrappyLets the Pokémon's normal and fighting moves hit ghost Pokémon.
Storm-drainRedirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Ice-bodyHeals for 1/16 max HP after each turn during hail. Protects against hail damage.
Solid-rockDecreases damage taken from super-effective moves by 1/4.
Snow-warningSummons hail that lasts indefinitely upon entering battle.
Honey-gatherThe Pokémon may pick up honey after battle.
FriskReveals an opponent's held item upon entering battle.
RecklessStrengthens recoil moves to 1.2× their power.
MultitypeChanges arceus's type and form to match its held Plate.
Flower-giftIncreases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Bad-dreamsDamages sleeping opponents for 1/8 their max HP after each turn.
PickpocketSteals attacking Pokémon's held items on contact.
Sheer-forceStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
ContraryInverts stat changes.
UnnervePrevents opposing Pokémon from eating held Berries.
DefiantRaises Attack two stages upon having any stat lowered.
DefeatistHalves Attack and Special Attack at 50% max HP or less.
Cursed-bodyHas a 30% chance of Disabling any move that hits the Pokémon.
HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Friend-guardDecreases all direct damage taken by friendly Pokémon to 0.75×.
Weak-armorRaises Speed and lowers Defense by one stage each upon being hit by a physical move.
Heavy-metalDoubles the Pokémon's weight.
Light-metalHalves the Pokémon's weight.
MultiscaleHalves damage taken from full HP.
Toxic-boostIncreases Attack to 1.5× when poisoned.
Flare-boostIncreases Special Attack to 1.5× when burned.
HarvestHas a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
TelepathyProtects against friendly Pokémon's damaging moves.
MoodyRaises a random stat two stages and lowers another one stage after each turn.
OvercoatProtects against damage from weather.
Poison-touchHas a 30% chance of poisoning target Pokémon upon contact.
RegeneratorHeals for 1/3 max HP upon switching out.
Big-pecksProtects against Defense drops.
Sand-rushDoubles Speed during a sandstorm. Protects against sandstorm damage.
Wonder-skinLowers incoming non-damaging moves' base accuracy to exactly 50%.
AnalyticStrengthens moves to 1.3× their power when moving last.
IllusionTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
ImposterTransforms upon entering battle.
InfiltratorBypasses light screen, reflect, and safeguard.
MummyChanges attacking Pokémon's abilities to Mummy on contact.
MoxieRaises Attack one stage upon KOing a Pokémon.
JustifiedRaises Attack one stage upon taking damage from a dark move.
RattledRaises Speed one stage upon being hit by a dark, ghost, or bug move.
Magic-bounceReflects most non-damaging moves back at their user.
Sap-sipperAbsorbs grass moves, raising Attack one stage.
PranksterRaises non-damaging moves' priority by one stage.
Sand-forceStrengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Iron-barbsDamages attacking Pokémon for 1/8 their max HP on contact.
Zen-modeChanges darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Victory-starIncreases moves' accuracy to 1.1× for friendly Pokémon.
TurboblazeBypasses targets' abilities if they could hinder or prevent moves.
TeravoltBypasses targets' abilities if they could hinder or prevent moves.
ProteanChanges the bearer's type to match each move it uses.
CompetitiveRaises Special Attack by two stages upon having any stat lowered.
Wind-riderNo effect description
SharpnessNo effect description
Reactive-gasNo effect description
Snow-plowDuring Hail, this Pokémon has double Speed.