Dark
Pokemon
Umbreon
Murkrow
Sneasel
Houndour
Houndoom
Tyranitar
Poochyena
Mightyena
Nuzleaf
Shiftry
Sableye
Carvanha
Sharpedo
Cacturne
Crawdaunt
Absol
Honchkrow
Stunky
Skuntank
Spiritomb
Drapion
Weavile
Darkrai
Purrloin
Liepard
Sandile
Krokorok
Krookodile
Scraggy
Scrafty
Zorua
Zoroark
Pawniard
Bisharp
Vullaby
Mandibuzz
Deino
Zweilous
Hydreigon
Moves
Name | Type | Power | Accuracy | Damage Class | Effect |
---|---|---|---|---|---|
Bite | Dark | 60 | 100 | Physical | Has a 30% chance to make the target flinch. |
Thief | Dark | 60 | 100 | Physical | Takes the target's item. |
Feint Attack | Dark | 60 | 101 | Physical | Never misses. |
Pursuit | Dark | 40 | 100 | Physical | Has double power against, and can hit, Pokémon attempting to switch out. |
Crunch | Dark | 80 | 100 | Physical | Has a 20% chance to lower the target's Defense by one stage. |
Beat Up | Dark | 1 | 100 | Physical | Hits once for every conscious Pokémon the trainer has. |
Torment | Dark | 0 | 100 | Status | Prevents the target from using the same move twice in a row. |
Flatter | Dark | 0 | 100 | Status | Raises the target's Special Attack by one stage and confuses the target. |
Memento | Dark | 0 | 100 | Status | Lowers the target's Attack and Special Attack by two stages. User faints. |
Taunt | Dark | 0 | 100 | Status | For the next few turns, the target can only use damaging moves. |
Knock Off | Dark | 20 | 100 | Physical | Target drops its held item. |
Snatch | Dark | 0 | 101 | Status | Steals the target's move, if it's self-targeted. |
Fake Tears | Dark | 0 | 100 | Status | Lowers the target's Special Defense by two stages. |
Payback | Dark | 50 | 100 | Physical | Power is doubled if the target has already moved this turn. |
Assurance | Dark | 60 | 100 | Physical | Power is doubled if the target has already received damage this turn. |
Embargo | Dark | 0 | 100 | Status | Target cannot use held items. |
Fling | Dark | 1 | 100 | Physical | Throws held item at the target; power depends on the item. |
Punishment | Dark | 1 | 100 | Physical | Power increases against targets with more raised stats, up to a maximum of 200. |
Sucker Punch | Dark | 70 | 100 | Physical | Only works if the target is about to use a damaging move. |
Dark Pulse | Dark | 80 | 100 | Special | Has a 20% chance to make the target flinch. |
Night Slash | Dark | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Switcheroo | Dark | 0 | 100 | Status | User and target swap items. |
Nasty Plot | Dark | 0 | 101 | Status | Raises the user's Special Attack by two stages. |
Dark Void | Dark | 0 | 50 | Status | Puts the target to sleep. |
Hone Claws | Dark | 0 | 101 | Status | Raises the user's Attack and accuracy by one stage. |
Foul Play | Dark | 95 | 100 | Physical | Calculates damage with the target's attacking stat. |
Quash | Dark | 0 | 100 | Status | Makes the target act last this turn. |
Night Daze | Dark | 85 | 95 | Special | Has a 40% chance to lower the target's accuracy by one stage. |
Snarl | Dark | 55 | 95 | Special | Has a 100% chance to lower the target's Special Attack by one stage. |