Electric

Pokemon

Moves

NameTypePowerAccuracyDamage ClassEffect
Thunder PunchElectric75100PhysicalHas a 10% chance to paralyze the target.
Thunder ShockElectric40100SpecialHas a 10% chance to paralyze the target.
ThunderboltElectric90100SpecialHas a 10% chance to paralyze the target.
Thunder WaveElectric090StatusParalyzes the target.
ThunderElectric11070SpecialHas a 30% chance to paralyze the target.
Zap CannonElectric12050SpecialHas a 100% chance to paralyze the target.
SparkElectric65100PhysicalHas a 30% chance to paralyze the target.
ChargeElectric0101StatusRaises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Volt TackleElectric120100PhysicalUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Shock WaveElectric60101SpecialNever misses.
Magnet RiseElectric0101StatusUser is immune to Ground moves and effects for five turns.
Thunder FangElectric6595PhysicalHas a 10% chance to paralyze the target and a 10% chance to make the target flinch.
DischargeElectric80100SpecialHas a 30% chance to paralyze the target.
Charge BeamElectric5090SpecialHas a 70% chance to raise the user's Special Attack by one stage.
Electro BallElectric1100SpecialPower is higher when the user has greater Speed than the target, up to a maximum of 150.
Volt SwitchElectric70100SpecialUser must switch out after attacking.
ElectrowebElectric5595SpecialLowers the target's Speed by one stage.
Wild ChargeElectric90100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Bolt StrikeElectric13085PhysicalHas a 20% chance to paralyze the target.
Fusion BoltElectric100100PhysicalWith Fusion Flare, inflicts double damage.