Normal

Pokemon

Moves

NameTypePowerAccuracyDamage ClassEffect
PoundNormal40100PhysicalInflicts regular damage with no additional effect.
Double SlapNormal1585PhysicalHits 2-5 times in one turn.
Comet PunchNormal1885PhysicalHits 2-5 times in one turn.
Mega PunchNormal8085PhysicalInflicts regular damage with no additional effect.
Pay DayNormal40100PhysicalScatters money on the ground worth five times the user's level.
ScratchNormal40100PhysicalInflicts regular damage with no additional effect.
Vise GripNormal55100PhysicalInflicts regular damage with no additional effect.
GuillotineNormal130PhysicalCauses a one-hit KO.
Razor WindNormal80100SpecialRequires a turn to charge before attacking.
Swords DanceNormal0101StatusRaises the user's Attack by two stages.
CutNormal5095PhysicalInflicts regular damage with no additional effect.
WhirlwindNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
BindNormal1585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
SlamNormal8075PhysicalInflicts regular damage with no additional effect.
StompNormal65100PhysicalHas a 30% chance to make the target flinch.
Mega KickNormal12075PhysicalInflicts regular damage with no additional effect.
HeadbuttNormal70100PhysicalHas a 30% chance to make the target flinch.
Horn AttackNormal65100PhysicalInflicts regular damage with no additional effect.
Fury AttackNormal1585PhysicalHits 2-5 times in one turn.
Horn DrillNormal130PhysicalCauses a one-hit KO.
TackleNormal40100PhysicalInflicts regular damage with no additional effect.
Body SlamNormal85100PhysicalHas a 30% chance to paralyze the target.
WrapNormal1590PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Take DownNormal9085PhysicalUser receives 1/4 the damage it inflicts in recoil.
ThrashNormal120100PhysicalHits every turn for 2-3 turns, then confuses the user.
Double-EdgeNormal120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Tail WhipNormal0100StatusLowers the target's Defense by one stage.
LeerNormal0100StatusLowers the target's Defense by one stage.
GrowlNormal0100StatusLowers the target's Attack by one stage.
RoarNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
SingNormal055StatusPuts the target to sleep.
SupersonicNormal055StatusConfuses the target.
Sonic BoomNormal190SpecialInflicts 20 points of damage.
DisableNormal0100StatusDisables the target's last used move for 1-8 turns.
Hyper BeamNormal15090SpecialUser foregoes its next turn to recharge.
StrengthNormal80100PhysicalInflicts regular damage with no additional effect.
GrowthNormal0101StatusRaises the user's Attack and Special Attack by one stage.
Quick AttackNormal40100PhysicalInflicts regular damage with no additional effect.
RageNormal20100PhysicalIf the user is hit after using this move, its Attack rises by one stage.
MimicNormal0101StatusCopies the target's last used move.
ScreechNormal085StatusLowers the target's Defense by two stages.
Double TeamNormal0101StatusRaises the user's evasion by one stage.
RecoverNormal0101StatusHeals the user by half its max HP.
HardenNormal0101StatusRaises the user's Defense by one stage.
MinimizeNormal0101StatusRaises the user's evasion by two stages.
SmokescreenNormal0100StatusLowers the target's accuracy by one stage.
Defense CurlNormal0101StatusRaises user's Defense by one stage.
Focus EnergyNormal0101StatusIncreases the user's chance to score a critical hit.
BideNormal1101PhysicalUser waits for two turns, then hits back for twice the damage it took.
MetronomeNormal0101StatusRandomly selects and uses any move in the game.
Self-DestructNormal200100PhysicalUser faints.
Egg BombNormal10075PhysicalInflicts regular damage with no additional effect.
SwiftNormal60101SpecialNever misses.
Skull BashNormal130100PhysicalRaises the user's Defense by one stage. User charges for one turn before attacking.
Spike CannonNormal20100PhysicalHits 2-5 times in one turn.
ConstrictNormal10100PhysicalHas a 10% chance to lower the target's Speed by one stage.
Soft-BoiledNormal0101StatusHeals the user by half its max HP.
GlareNormal0100StatusParalyzes the target.
BarrageNormal1585PhysicalHits 2-5 times in one turn.
Lovely KissNormal075StatusPuts the target to sleep.
TransformNormal0101StatusUser becomes a copy of the target until it leaves battle.
Dizzy PunchNormal70100PhysicalHas a 20% chance to confuse the target.
FlashNormal0100StatusLowers the target's accuracy by one stage.
SplashNormal0101StatusDoes nothing.
ExplosionNormal250100PhysicalUser faints.
Fury SwipesNormal1880PhysicalHits 2-5 times in one turn.
Hyper FangNormal8090PhysicalHas a 10% chance to make the target flinch.
SharpenNormal0101StatusRaises the user's Attack by one stage.
ConversionNormal0101StatusUser's type changes to the type of one of its moves at random.
Tri AttackNormal80100SpecialHas a 20% chance to burn, freeze, or paralyze the target.
Super FangNormal190PhysicalInflicts damage equal to half the target's HP.
SlashNormal70100PhysicalHas an increased chance for a critical hit.
SubstituteNormal0101StatusTransfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
StruggleNormal50101PhysicalUser takes 1/4 its max HP in recoil.
SketchNormal0101StatusPermanently becomes the target's last used move.
Mind ReaderNormal0101StatusEnsures that the user's next move will hit the target.
SnoreNormal50100SpecialHas a 30% chance to make the target flinch. Only works if the user is sleeping.
FlailNormal1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Conversion 2Normal0101StatusChanges the user's type to a random type either resistant or immune to the last move used against it.
ProtectNormal0101StatusPrevents any moves from hitting the user this turn.
Scary FaceNormal0100StatusLowers the target's Speed by two stages.
Belly DrumNormal0101StatusUser pays half its max HP to max out its Attack.
ForesightNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Perish SongNormal0101StatusUser and target both faint after three turns.
Lock-OnNormal0101StatusEnsures that the user's next move will hit the target.
EndureNormal0101StatusPrevents the user's HP from lowering below 1 this turn.
False SwipeNormal40100PhysicalCannot lower the target's HP below 1.
SwaggerNormal085StatusRaises the target's Attack by two stages and confuses the target.
Milk DrinkNormal0101StatusHeals the user by half its max HP.
Mean LookNormal0101StatusPrevents the target from leaving battle.
AttractNormal0100StatusTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep TalkNormal0101StatusRandomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal BellNormal0101StatusCures the entire party of major status effects.
ReturnNormal1100PhysicalPower increases with happiness, up to a maximum of 102.
PresentNormal190PhysicalRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
FrustrationNormal1100PhysicalPower increases as happiness decreases, up to a maximum of 102.
SafeguardNormal0101StatusProtects the user's field from major status ailments and confusion for five turns.
Pain SplitNormal0101StatusSets the user's and targets's HP to the average of their current HP.
Baton PassNormal0101StatusAllows the trainer to switch out the user and pass effects along to its replacement.
EncoreNormal0100StatusForces the target to repeat its last used move every turn for 2 to 6 turns.
Rapid SpinNormal50100PhysicalFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sweet ScentNormal0100StatusLowers the target's evasion by one stage.
Morning SunNormal0101StatusHeals the user by half its max HP. Affected by weather.
Hidden PowerNormal60100SpecialPower and type depend upon user's IVs. Power can range from 30 to 70.
Psych UpNormal0101StatusDiscards the user's stat changes and copies the target's.
Extreme SpeedNormal80100PhysicalInflicts regular damage with no additional effect.
Fake OutNormal40100PhysicalCan only be used as the first move after the user enters battle. Causes the target to flinch.
UproarNormal90100SpecialForced to use this move for several turns. Pokémon cannot fall asleep in that time.
StockpileNormal0101StatusStores energy up to three times for use with Spit Up and Swallow.
Spit UpNormal1100SpecialPower is 100 times the amount of energy Stockpiled.
SwallowNormal0101StatusRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
FacadeNormal70100PhysicalPower doubles if user is burned, paralyzed, or poisoned.
Smelling SaltsNormal70100PhysicalIf the target is paralyzed, inflicts double damage and cures the paralysis.
Follow MeNormal0101StatusRedirects the target's single-target effects to the user for this turn.
Nature PowerNormal0101StatusUses a move which depends upon the terrain.
Helping HandNormal0101StatusAlly's next move inflicts half more damage.
WishNormal0101StatusUser will recover half its max HP at the end of the next turn.
AssistNormal0101StatusRandomly selects and uses one of the trainer's other Pokémon's moves.
RecycleNormal0101StatusUser recovers the item it last used up.
YawnNormal0101StatusTarget sleeps at the end of the next turn.
EndeavorNormal1100PhysicalLowers the target's HP to equal the user's.
RefreshNormal0101StatusCleanses the user of a burn, paralysis, or poison.
Secret PowerNormal70100PhysicalHas a 30% chance to inflict a status effect which depends upon the terrain.
CamouflageNormal0101StatusUser's type changes to match the terrain.
Teeter DanceNormal0100StatusConfuses the target.
Slack OffNormal0101StatusHeals the user by half its max HP.
Hyper VoiceNormal90100SpecialInflicts regular damage with no additional effect.
Crush ClawNormal7595PhysicalHas a 50% chance to lower the target's Defense by one stage.
Weather BallNormal50100SpecialIf there be weather, this move has doubled power and the weather's type.
Odor SleuthNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
TickleNormal0100StatusLowers the target's Attack and Defense by one stage.
BlockNormal0101StatusPrevents the target from leaving battle.
HowlNormal0101StatusRaises the user's Attack by one stage.
CovetNormal60100PhysicalTakes the target's item.
Natural GiftNormal1100PhysicalPower and type depend on the held berry.
FeintNormal30100PhysicalHits through Protect and Detect.
AcupressureNormal0101StatusRaises one of a friendly Pokémon's stats at random by two stages.
Trump CardNormal1101SpecialPower increases when this move has less PP, up to a maximum of 200.
Wring OutNormal1100SpecialPower increases against targets with more HP remaining, up to a maximum of 121 power.
Lucky ChantNormal0101StatusPrevents the target from scoring critical hits for five turns.
Me FirstNormal1101StatusUses the target's move against it before it attacks, with power increased by half.
CopycatNormal0101StatusUses the target's last used move.
Last ResortNormal140100PhysicalCan only be used after all of the user's other moves have been used.
Giga ImpactNormal15090PhysicalUser foregoes its next turn to recharge.
Rock ClimbNormal9085PhysicalHas a 20% chance to confuse the target.
CaptivateNormal0100StatusLowers the target's Special Attack by two stages if it's the opposite gender.
JudgmentNormal100100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Double HitNormal3590PhysicalHits twice in one turn.
Crush GripNormal1100PhysicalPower increases against targets with more HP remaining, up to a maximum of 121 power.
Simple BeamNormal0100StatusChanges the target's ability to Simple.
EntrainmentNormal0100StatusCopies the user's ability onto the target.
After YouNormal0101StatusMakes the target act next this turn.
RoundNormal60100SpecialHas double power if it's used more than once per turn.
Echoed VoiceNormal40100SpecialPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Chip AwayNormal70100PhysicalIgnores the target's stat modifiers.
Shell SmashNormal0101StatusRaises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Reflect TypeNormal0101StatusUser becomes the target's type.
RetaliateNormal70100PhysicalHas double power if a friendly Pokémon fainted last turn.
BestowNormal0101StatusGives the user's held item to the target.
Work UpNormal0101StatusRaises the user's Attack and Special Attack by one stage each.
Tail SlapNormal2585PhysicalHits 2-5 times in one turn.
Head ChargeNormal120100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Techno BlastNormal120100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Relic SongNormal75100SpecialHas a 10% chance to put the target to sleep.
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