Normal
Pokemon

Pidgey

Pidgeotto

Pidgeot

Rattata

Raticate

Spearow

Fearow

Clefairy

Clefable

Jigglypuff

Wigglytuff

Meowth

Persian

Farfetch’d

Doduo

Dodrio

Lickitung

Chansey

Kangaskhan

Tauros

Ditto

Eevee

Porygon

Snorlax

Sentret

Furret

Hoothoot

Noctowl

Cleffa

Igglybuff

Togepi

Togetic

Aipom

Girafarig

Dunsparce

Snubbull

Granbull

Teddiursa

Ursaring

Porygon2

Stantler

Smeargle

Miltank

Blissey

Zigzagoon

Linoone

Taillow

Swellow

Slakoth

Vigoroth

Slaking

Whismur

Loudred

Exploud

Azurill

Skitty

Delcatty

Spinda

Swablu

Zangoose

Castform

Kecleon

Starly

Staravia

Staraptor

Bidoof

Bibarel

Ambipom

Buneary

Lopunny

Glameow

Purugly

Happiny

Chatot

Munchlax

Lickilicky

Togekiss

Porygon-Z

Regigigas

Arceus

Patrat

Watchog

Lillipup

Herdier

Stoutland

Pidove

Tranquill

Unfezant

Audino

Minccino

Cinccino

Deerling

Deerling

Deerling

Deerling

Sawsbuck

Sawsbuck

Sawsbuck

Sawsbuck

Bouffalant

Rufflet

Braviary

Meloetta

Meloetta
Moves
Name | Type | Power | Accuracy | Damage Class | Effect |
---|---|---|---|---|---|
Pound | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Double Slap | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Comet Punch | Normal | 18 | 85 | Physical | Hits 2-5 times in one turn. |
Mega Punch | Normal | 80 | 85 | Physical | Inflicts regular damage with no additional effect. |
Pay Day | Normal | 40 | 100 | Physical | Scatters money on the ground worth five times the user's level. |
Scratch | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Vise Grip | Normal | 55 | 100 | Physical | Inflicts regular damage with no additional effect. |
Guillotine | Normal | 1 | 30 | Physical | Causes a one-hit KO. |
Razor Wind | Normal | 80 | 100 | Special | Requires a turn to charge before attacking. |
Swords Dance | Normal | 0 | 101 | Status | Raises the user's Attack by two stages. |
Cut | Normal | 50 | 95 | Physical | Inflicts regular damage with no additional effect. |
Whirlwind | Normal | 0 | 101 | Status | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Bind | Normal | 15 | 85 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Slam | Normal | 80 | 75 | Physical | Inflicts regular damage with no additional effect. |
Stomp | Normal | 65 | 100 | Physical | Has a 30% chance to make the target flinch. |
Mega Kick | Normal | 120 | 75 | Physical | Inflicts regular damage with no additional effect. |
Headbutt | Normal | 70 | 100 | Physical | Has a 30% chance to make the target flinch. |
Horn Attack | Normal | 65 | 100 | Physical | Inflicts regular damage with no additional effect. |
Fury Attack | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Horn Drill | Normal | 1 | 30 | Physical | Causes a one-hit KO. |
Tackle | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Body Slam | Normal | 85 | 100 | Physical | Has a 30% chance to paralyze the target. |
Wrap | Normal | 15 | 90 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Take Down | Normal | 90 | 85 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Thrash | Normal | 120 | 100 | Physical | Hits every turn for 2-3 turns, then confuses the user. |
Double-Edge | Normal | 120 | 100 | Physical | User receives 1/3 the damage inflicted in recoil. |
Tail Whip | Normal | 0 | 100 | Status | Lowers the target's Defense by one stage. |
Leer | Normal | 0 | 100 | Status | Lowers the target's Defense by one stage. |
Growl | Normal | 0 | 100 | Status | Lowers the target's Attack by one stage. |
Roar | Normal | 0 | 101 | Status | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Sing | Normal | 0 | 55 | Status | Puts the target to sleep. |
Supersonic | Normal | 0 | 55 | Status | Confuses the target. |
Sonic Boom | Normal | 1 | 90 | Special | Inflicts 20 points of damage. |
Disable | Normal | 0 | 100 | Status | Disables the target's last used move for 1-8 turns. |
Hyper Beam | Normal | 150 | 90 | Special | User foregoes its next turn to recharge. |
Strength | Normal | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Growth | Normal | 0 | 101 | Status | Raises the user's Attack and Special Attack by one stage. |
Quick Attack | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Rage | Normal | 20 | 100 | Physical | If the user is hit after using this move, its Attack rises by one stage. |
Mimic | Normal | 0 | 101 | Status | Copies the target's last used move. |
Screech | Normal | 0 | 85 | Status | Lowers the target's Defense by two stages. |
Double Team | Normal | 0 | 101 | Status | Raises the user's evasion by one stage. |
Recover | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Harden | Normal | 0 | 101 | Status | Raises the user's Defense by one stage. |
Minimize | Normal | 0 | 101 | Status | Raises the user's evasion by two stages. |
Smokescreen | Normal | 0 | 100 | Status | Lowers the target's accuracy by one stage. |
Defense Curl | Normal | 0 | 101 | Status | Raises user's Defense by one stage. |
Focus Energy | Normal | 0 | 101 | Status | Increases the user's chance to score a critical hit. |
Bide | Normal | 1 | 101 | Physical | User waits for two turns, then hits back for twice the damage it took. |
Metronome | Normal | 0 | 101 | Status | Randomly selects and uses any move in the game. |
Self-Destruct | Normal | 200 | 100 | Physical | User faints. |
Egg Bomb | Normal | 100 | 75 | Physical | Inflicts regular damage with no additional effect. |
Swift | Normal | 60 | 101 | Special | Never misses. |
Skull Bash | Normal | 130 | 100 | Physical | Raises the user's Defense by one stage. User charges for one turn before attacking. |
Spike Cannon | Normal | 20 | 100 | Physical | Hits 2-5 times in one turn. |
Constrict | Normal | 10 | 100 | Physical | Has a 10% chance to lower the target's Speed by one stage. |
Soft-Boiled | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Glare | Normal | 0 | 100 | Status | Paralyzes the target. |
Barrage | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Lovely Kiss | Normal | 0 | 75 | Status | Puts the target to sleep. |
Transform | Normal | 0 | 101 | Status | User becomes a copy of the target until it leaves battle. |
Dizzy Punch | Normal | 70 | 100 | Physical | Has a 20% chance to confuse the target. |
Flash | Normal | 0 | 100 | Status | Lowers the target's accuracy by one stage. |
Splash | Normal | 0 | 101 | Status | Does nothing. |
Explosion | Normal | 250 | 100 | Physical | User faints. |
Fury Swipes | Normal | 18 | 80 | Physical | Hits 2-5 times in one turn. |
Hyper Fang | Normal | 80 | 90 | Physical | Has a 10% chance to make the target flinch. |
Sharpen | Normal | 0 | 101 | Status | Raises the user's Attack by one stage. |
Conversion | Normal | 0 | 101 | Status | User's type changes to the type of one of its moves at random. |
Tri Attack | Normal | 80 | 100 | Special | Has a 20% chance to burn, freeze, or paralyze the target. |
Super Fang | Normal | 1 | 90 | Physical | Inflicts damage equal to half the target's HP. |
Slash | Normal | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Substitute | Normal | 0 | 101 | Status | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Struggle | Normal | 50 | 101 | Physical | User takes 1/4 its max HP in recoil. |
Sketch | Normal | 0 | 101 | Status | Permanently becomes the target's last used move. |
Mind Reader | Normal | 0 | 101 | Status | Ensures that the user's next move will hit the target. |
Snore | Normal | 50 | 100 | Special | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Flail | Normal | 1 | 100 | Physical | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Conversion 2 | Normal | 0 | 101 | Status | Changes the user's type to a random type either resistant or immune to the last move used against it. |
Protect | Normal | 0 | 101 | Status | Prevents any moves from hitting the user this turn. |
Scary Face | Normal | 0 | 100 | Status | Lowers the target's Speed by two stages. |
Belly Drum | Normal | 0 | 101 | Status | User pays half its max HP to max out its Attack. |
Foresight | Normal | 0 | 101 | Status | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Perish Song | Normal | 0 | 101 | Status | User and target both faint after three turns. |
Lock-On | Normal | 0 | 101 | Status | Ensures that the user's next move will hit the target. |
Endure | Normal | 0 | 101 | Status | Prevents the user's HP from lowering below 1 this turn. |
False Swipe | Normal | 40 | 100 | Physical | Cannot lower the target's HP below 1. |
Swagger | Normal | 0 | 85 | Status | Raises the target's Attack by two stages and confuses the target. |
Milk Drink | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Mean Look | Normal | 0 | 101 | Status | Prevents the target from leaving battle. |
Attract | Normal | 0 | 100 | Status | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Sleep Talk | Normal | 0 | 101 | Status | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
Heal Bell | Normal | 0 | 101 | Status | Cures the entire party of major status effects. |
Return | Normal | 1 | 100 | Physical | Power increases with happiness, up to a maximum of 102. |
Present | Normal | 1 | 90 | Physical | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
Frustration | Normal | 1 | 100 | Physical | Power increases as happiness decreases, up to a maximum of 102. |
Safeguard | Normal | 0 | 101 | Status | Protects the user's field from major status ailments and confusion for five turns. |
Pain Split | Normal | 0 | 101 | Status | Sets the user's and targets's HP to the average of their current HP. |
Baton Pass | Normal | 0 | 101 | Status | Allows the trainer to switch out the user and pass effects along to its replacement. |
Encore | Normal | 0 | 100 | Status | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Rapid Spin | Normal | 50 | 100 | Physical | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
Sweet Scent | Normal | 0 | 100 | Status | Lowers the target's evasion by one stage. |
Morning Sun | Normal | 0 | 101 | Status | Heals the user by half its max HP. Affected by weather. |
Hidden Power | Normal | 60 | 100 | Special | Power and type depend upon user's IVs. Power can range from 30 to 70. |
Psych Up | Normal | 0 | 101 | Status | Discards the user's stat changes and copies the target's. |
Extreme Speed | Normal | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Fake Out | Normal | 40 | 100 | Physical | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
Uproar | Normal | 90 | 100 | Special | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Stockpile | Normal | 0 | 101 | Status | Stores energy up to three times for use with Spit Up and Swallow. |
Spit Up | Normal | 1 | 100 | Special | Power is 100 times the amount of energy Stockpiled. |
Swallow | Normal | 0 | 101 | Status | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Facade | Normal | 70 | 100 | Physical | Power doubles if user is burned, paralyzed, or poisoned. |
Smelling Salts | Normal | 70 | 100 | Physical | If the target is paralyzed, inflicts double damage and cures the paralysis. |
Follow Me | Normal | 0 | 101 | Status | Redirects the target's single-target effects to the user for this turn. |
Nature Power | Normal | 0 | 101 | Status | Uses a move which depends upon the terrain. |
Helping Hand | Normal | 0 | 101 | Status | Ally's next move inflicts half more damage. |
Wish | Normal | 0 | 101 | Status | User will recover half its max HP at the end of the next turn. |
Assist | Normal | 0 | 101 | Status | Randomly selects and uses one of the trainer's other Pokémon's moves. |
Recycle | Normal | 0 | 101 | Status | User recovers the item it last used up. |
Yawn | Normal | 0 | 101 | Status | Target sleeps at the end of the next turn. |
Endeavor | Normal | 1 | 100 | Physical | Lowers the target's HP to equal the user's. |
Refresh | Normal | 0 | 101 | Status | Cleanses the user of a burn, paralysis, or poison. |
Secret Power | Normal | 70 | 100 | Physical | Has a 30% chance to inflict a status effect which depends upon the terrain. |
Camouflage | Normal | 0 | 101 | Status | User's type changes to match the terrain. |
Teeter Dance | Normal | 0 | 100 | Status | Confuses the target. |
Slack Off | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Hyper Voice | Normal | 90 | 100 | Special | Inflicts regular damage with no additional effect. |
Crush Claw | Normal | 75 | 95 | Physical | Has a 50% chance to lower the target's Defense by one stage. |
Weather Ball | Normal | 50 | 100 | Special | If there be weather, this move has doubled power and the weather's type. |
Odor Sleuth | Normal | 0 | 101 | Status | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Tickle | Normal | 0 | 100 | Status | Lowers the target's Attack and Defense by one stage. |
Block | Normal | 0 | 101 | Status | Prevents the target from leaving battle. |
Howl | Normal | 0 | 101 | Status | Raises the user's Attack by one stage. |
Covet | Normal | 60 | 100 | Physical | Takes the target's item. |
Natural Gift | Normal | 1 | 100 | Physical | Power and type depend on the held berry. |
Feint | Normal | 30 | 100 | Physical | Hits through Protect and Detect. |
Acupressure | Normal | 0 | 101 | Status | Raises one of a friendly Pokémon's stats at random by two stages. |
Trump Card | Normal | 1 | 101 | Special | Power increases when this move has less PP, up to a maximum of 200. |
Wring Out | Normal | 1 | 100 | Special | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Lucky Chant | Normal | 0 | 101 | Status | Prevents the target from scoring critical hits for five turns. |
Me First | Normal | 1 | 101 | Status | Uses the target's move against it before it attacks, with power increased by half. |
Copycat | Normal | 0 | 101 | Status | Uses the target's last used move. |
Last Resort | Normal | 140 | 100 | Physical | Can only be used after all of the user's other moves have been used. |
Giga Impact | Normal | 150 | 90 | Physical | User foregoes its next turn to recharge. |
Rock Climb | Normal | 90 | 85 | Physical | Has a 20% chance to confuse the target. |
Captivate | Normal | 0 | 100 | Status | Lowers the target's Special Attack by two stages if it's the opposite gender. |
Judgment | Normal | 100 | 100 | Special | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
Double Hit | Normal | 35 | 90 | Physical | Hits twice in one turn. |
Crush Grip | Normal | 1 | 100 | Physical | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Simple Beam | Normal | 0 | 100 | Status | Changes the target's ability to Simple. |
Entrainment | Normal | 0 | 100 | Status | Copies the user's ability onto the target. |
After You | Normal | 0 | 101 | Status | Makes the target act next this turn. |
Round | Normal | 60 | 100 | Special | Has double power if it's used more than once per turn. |
Echoed Voice | Normal | 40 | 100 | Special | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
Chip Away | Normal | 70 | 100 | Physical | Ignores the target's stat modifiers. |
Shell Smash | Normal | 0 | 101 | Status | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
Reflect Type | Normal | 0 | 101 | Status | User becomes the target's type. |
Retaliate | Normal | 70 | 100 | Physical | Has double power if a friendly Pokémon fainted last turn. |
Bestow | Normal | 0 | 101 | Status | Gives the user's held item to the target. |
Work Up | Normal | 0 | 101 | Status | Raises the user's Attack and Special Attack by one stage each. |
Tail Slap | Normal | 25 | 85 | Physical | Hits 2-5 times in one turn. |
Head Charge | Normal | 120 | 100 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Techno Blast | Normal | 120 | 100 | Special | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
Relic Song | Normal | 75 | 100 | Special | Has a 10% chance to put the target to sleep. |