Pound | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Karate Chop | Fighting | 50 | 100 | Physical | Has an increased chance for a critical hit. |
Double Slap | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Comet Punch | Normal | 18 | 85 | Physical | Hits 2-5 times in one turn. |
Mega Punch | Normal | 80 | 85 | Physical | Inflicts regular damage with no additional effect. |
Pay Day | Normal | 40 | 100 | Physical | Scatters money on the ground worth five times the user's level. |
Fire Punch | Fire | 75 | 100 | Physical | Has a 10% chance to burn the target. |
Ice Punch | Ice | 75 | 100 | Physical | Has a 10% chance to freeze the target. |
Thunder Punch | Electric | 75 | 100 | Physical | Has a 10% chance to paralyze the target. |
Scratch | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Vise Grip | Normal | 55 | 100 | Physical | Inflicts regular damage with no additional effect. |
Guillotine | Normal | 1 | 30 | Physical | Causes a one-hit KO. |
Razor Wind | Normal | 80 | 100 | Special | Requires a turn to charge before attacking. |
Swords Dance | Normal | 0 | 101 | Status | Raises the user's Attack by two stages. |
Cut | Normal | 50 | 95 | Physical | Inflicts regular damage with no additional effect. |
Gust | Flying | 40 | 100 | Special | Inflicts regular damage and can hit Pokémon in the air. |
Wing Attack | Flying | 60 | 100 | Physical | Inflicts regular damage with no additional effect. |
Whirlwind | Normal | 0 | 101 | Status | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Fly | Flying | 90 | 95 | Physical | User flies high into the air, dodging all attacks, and hits next turn. |
Bind | Normal | 15 | 85 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Slam | Normal | 80 | 75 | Physical | Inflicts regular damage with no additional effect. |
Vine Whip | Grass | 45 | 100 | Physical | Inflicts regular damage with no additional effect. |
Stomp | Normal | 65 | 100 | Physical | Has a 30% chance to make the target flinch. |
Double Kick | Fighting | 30 | 100 | Physical | Hits twice in one turn. |
Mega Kick | Normal | 120 | 75 | Physical | Inflicts regular damage with no additional effect. |
Jump Kick | Fighting | 100 | 95 | Physical | If the user misses, it takes half the damage it would have inflicted in recoil. |
Rolling Kick | Fighting | 60 | 85 | Physical | Has a 30% chance to make the target flinch. |
Sand Attack | Ground | 0 | 100 | Status | Lowers the target's accuracy by one stage. |
Headbutt | Normal | 70 | 100 | Physical | Has a 30% chance to make the target flinch. |
Horn Attack | Normal | 65 | 100 | Physical | Inflicts regular damage with no additional effect. |
Fury Attack | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Horn Drill | Normal | 1 | 30 | Physical | Causes a one-hit KO. |
Tackle | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Body Slam | Normal | 85 | 100 | Physical | Has a 30% chance to paralyze the target. |
Wrap | Normal | 15 | 90 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Take Down | Normal | 90 | 85 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Thrash | Normal | 120 | 100 | Physical | Hits every turn for 2-3 turns, then confuses the user. |
Double-Edge | Normal | 120 | 100 | Physical | User receives 1/3 the damage inflicted in recoil. |
Tail Whip | Normal | 0 | 100 | Status | Lowers the target's Defense by one stage. |
Poison Sting | Poison | 15 | 100 | Physical | Has a 30% chance to poison the target. |
Twineedle | Bug | 25 | 100 | Physical | Hits twice in the same turn. Has a 20% chance to poison the target. |
Pin Missile | Bug | 25 | 95 | Physical | Hits 2-5 times in one turn. |
Leer | Normal | 0 | 100 | Status | Lowers the target's Defense by one stage. |
Bite | Dark | 60 | 100 | Physical | Has a 30% chance to make the target flinch. |
Growl | Normal | 0 | 100 | Status | Lowers the target's Attack by one stage. |
Roar | Normal | 0 | 101 | Status | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Sing | Normal | 0 | 55 | Status | Puts the target to sleep. |
Supersonic | Normal | 0 | 55 | Status | Confuses the target. |
Sonic Boom | Normal | 1 | 90 | Special | Inflicts 20 points of damage. |
Disable | Normal | 0 | 100 | Status | Disables the target's last used move for 1-8 turns. |
Acid | Poison | 40 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Ember | Fire | 40 | 100 | Special | Has a 10% chance to burn the target. |
Flamethrower | Fire | 90 | 100 | Special | Has a 10% chance to burn the target. |
Mist | Ice | 0 | 101 | Status | Protects the user's stats from being changed by enemy moves. |
Water Gun | Water | 40 | 100 | Special | Inflicts regular damage with no additional effect. |
Hydro Pump | Water | 110 | 80 | Special | Inflicts regular damage with no additional effect. |
Surf | Water | 90 | 100 | Special | Inflicts regular damage and can hit Dive users. |
Ice Beam | Ice | 90 | 100 | Special | Has a 10% chance to freeze the target. |
Blizzard | Ice | 110 | 70 | Special | Has a 10% chance to freeze the target. |
Psybeam | Psychic | 65 | 100 | Special | Has a 10% chance to confuse the target. |
Bubble Beam | Water | 65 | 100 | Special | Has a 10% chance to lower the target's Speed by one stage. |
Aurora Beam | Ice | 65 | 100 | Special | Has a 10% chance to lower the target's Attack by one stage. |
Hyper Beam | Normal | 150 | 90 | Special | User foregoes its next turn to recharge. |
Peck | Flying | 35 | 100 | Physical | Inflicts regular damage with no additional effect. |
Drill Peck | Flying | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Submission | Fighting | 80 | 80 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Low Kick | Fighting | 1 | 100 | Physical | Inflicts more damage to heavier targets, with a maximum of 120 power. |
Counter | Fighting | 1 | 100 | Physical | Inflicts twice the damage the user received from the last physical hit it took. |
Seismic Toss | Fighting | 1 | 100 | Physical | Inflicts damage equal to the user's level. |
Strength | Normal | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Absorb | Grass | 20 | 100 | Special | Drains half the damage inflicted to heal the user. |
Mega Drain | Grass | 40 | 100 | Special | Drains half the damage inflicted to heal the user. |
Leech Seed | Grass | 0 | 90 | Status | Seeds the target, stealing HP from it every turn. |
Growth | Normal | 0 | 101 | Status | Raises the user's Attack and Special Attack by one stage. |
Razor Leaf | Grass | 55 | 95 | Physical | Has an increased chance for a critical hit. |
Solar Beam | Grass | 120 | 100 | Special | Requires a turn to charge before attacking. |
Poison Powder | Poison | 0 | 75 | Status | Poisons the target. |
Stun Spore | Grass | 0 | 75 | Status | Paralyzes the target. |
Sleep Powder | Grass | 0 | 75 | Status | Puts the target to sleep. |
Petal Dance | Grass | 120 | 100 | Special | Hits every turn for 2-3 turns, then confuses the user. |
String Shot | Bug | 0 | 95 | Status | Lowers the target's Speed by two stages. |
Dragon Rage | Dragon | 1 | 100 | Special | Inflicts 40 points of damage. |
Fire Spin | Fire | 35 | 85 | Special | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Thunder Shock | Electric | 40 | 100 | Special | Has a 10% chance to paralyze the target. |
Thunderbolt | Electric | 90 | 100 | Special | Has a 10% chance to paralyze the target. |
Thunder Wave | Electric | 0 | 90 | Status | Paralyzes the target. |
Thunder | Electric | 110 | 70 | Special | Has a 30% chance to paralyze the target. |
Rock Throw | Rock | 50 | 90 | Physical | Inflicts regular damage with no additional effect. |
Earthquake | Ground | 100 | 100 | Physical | Inflicts regular damage and can hit Dig users. |
Fissure | Ground | 1 | 30 | Physical | Causes a one-hit KO. |
Dig | Ground | 80 | 100 | Physical | User digs underground, dodging all attacks, and hits next turn. |
Toxic | Poison | 0 | 90 | Status | Badly poisons the target, inflicting more damage every turn. |
Confusion | Psychic | 50 | 100 | Special | Has a 10% chance to confuse the target. |
Psychic | Psychic | 90 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Hypnosis | Psychic | 0 | 60 | Status | Puts the target to sleep. |
Meditate | Psychic | 0 | 101 | Status | Raises the user's Attack by one stage. |
Agility | Psychic | 0 | 101 | Status | Raises the user's Speed by two stages. |
Quick Attack | Normal | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Rage | Normal | 20 | 100 | Physical | If the user is hit after using this move, its Attack rises by one stage. |
Teleport | Psychic | 0 | 101 | Status | Immediately ends wild battles. No effect otherwise. |
Night Shade | Ghost | 1 | 100 | Special | Inflicts damage equal to the user's level. |
Mimic | Normal | 0 | 101 | Status | Copies the target's last used move. |
Screech | Normal | 0 | 85 | Status | Lowers the target's Defense by two stages. |
Double Team | Normal | 0 | 101 | Status | Raises the user's evasion by one stage. |
Recover | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Harden | Normal | 0 | 101 | Status | Raises the user's Defense by one stage. |
Minimize | Normal | 0 | 101 | Status | Raises the user's evasion by two stages. |
Smokescreen | Normal | 0 | 100 | Status | Lowers the target's accuracy by one stage. |
Confuse Ray | Ghost | 0 | 100 | Status | Confuses the target. |
Withdraw | Water | 0 | 101 | Status | Raises the user's Defense by one stage. |
Defense Curl | Normal | 0 | 101 | Status | Raises user's Defense by one stage. |
Barrier | Psychic | 0 | 101 | Status | Raises the user's Defense by two stages. |
Light Screen | Psychic | 0 | 101 | Status | Reduces damage from special attacks by 50% for five turns. |
Haze | Ice | 0 | 101 | Status | Resets all Pokémon's stats, accuracy, and evasion. |
Reflect | Psychic | 0 | 101 | Status | Reduces damage from physical attacks by half. |
Focus Energy | Normal | 0 | 101 | Status | Increases the user's chance to score a critical hit. |
Bide | Normal | 1 | 101 | Physical | User waits for two turns, then hits back for twice the damage it took. |
Metronome | Normal | 0 | 101 | Status | Randomly selects and uses any move in the game. |
Mirror Move | Flying | 0 | 101 | Status | Uses the target's last used move. |
Self-Destruct | Normal | 200 | 100 | Physical | User faints. |
Egg Bomb | Normal | 100 | 75 | Physical | Inflicts regular damage with no additional effect. |
Lick | Ghost | 30 | 100 | Physical | Has a 30% chance to paralyze the target. |
Smog | Poison | 30 | 70 | Special | Has a 40% chance to poison the target. |
Sludge | Poison | 65 | 100 | Special | Has a 30% chance to poison the target. |
Bone Club | Ground | 65 | 85 | Physical | Has a 10% chance to make the target flinch. |
Fire Blast | Fire | 110 | 85 | Special | Has a 10% chance to burn the target. |
Waterfall | Water | 80 | 100 | Physical | Has a 20% chance to make the target flinch. |
Clamp | Water | 35 | 85 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Swift | Normal | 60 | 101 | Special | Never misses. |
Skull Bash | Normal | 130 | 100 | Physical | Raises the user's Defense by one stage. User charges for one turn before attacking. |
Spike Cannon | Normal | 20 | 100 | Physical | Hits 2-5 times in one turn. |
Constrict | Normal | 10 | 100 | Physical | Has a 10% chance to lower the target's Speed by one stage. |
Amnesia | Psychic | 0 | 101 | Status | Raises the user's Special Defense by two stages. |
Kinesis | Psychic | 0 | 80 | Status | Lowers the target's accuracy by one stage. |
Soft-Boiled | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
High Jump Kick | Fighting | 130 | 90 | Physical | If the user misses, it takes half the damage it would have inflicted in recoil. |
Glare | Normal | 0 | 100 | Status | Paralyzes the target. |
Dream Eater | Psychic | 100 | 100 | Special | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Poison Gas | Poison | 0 | 90 | Status | Poisons the target. |
Barrage | Normal | 15 | 85 | Physical | Hits 2-5 times in one turn. |
Leech Life | Bug | 80 | 100 | Physical | Drains half the damage inflicted to heal the user. |
Lovely Kiss | Normal | 0 | 75 | Status | Puts the target to sleep. |
Sky Attack | Flying | 140 | 90 | Physical | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Transform | Normal | 0 | 101 | Status | User becomes a copy of the target until it leaves battle. |
Bubble | Water | 40 | 100 | Special | Has a 10% chance to lower the target's Speed by one stage. |
Dizzy Punch | Normal | 70 | 100 | Physical | Has a 20% chance to confuse the target. |
Spore | Grass | 0 | 100 | Status | Puts the target to sleep. |
Flash | Normal | 0 | 100 | Status | Lowers the target's accuracy by one stage. |
Psywave | Psychic | 1 | 100 | Special | Inflicts damage between 50% and 150% of the user's level. |
Splash | Normal | 0 | 101 | Status | Does nothing. |
Acid Armor | Poison | 0 | 101 | Status | Raises the user's Defense by two stages. |
Crabhammer | Water | 100 | 90 | Physical | Has an increased chance for a critical hit. |
Explosion | Normal | 250 | 100 | Physical | User faints. |
Fury Swipes | Normal | 18 | 80 | Physical | Hits 2-5 times in one turn. |
Bonemerang | Ground | 50 | 90 | Physical | Hits twice in one turn. |
Rest | Psychic | 0 | 101 | Status | User sleeps for two turns, completely healing itself. |
Rock Slide | Rock | 75 | 90 | Physical | Has a 30% chance to make the target flinch. |
Hyper Fang | Normal | 80 | 90 | Physical | Has a 10% chance to make the target flinch. |
Sharpen | Normal | 0 | 101 | Status | Raises the user's Attack by one stage. |
Conversion | Normal | 0 | 101 | Status | User's type changes to the type of one of its moves at random. |
Tri Attack | Normal | 80 | 100 | Special | Has a 20% chance to burn, freeze, or paralyze the target. |
Super Fang | Normal | 1 | 90 | Physical | Inflicts damage equal to half the target's HP. |
Slash | Normal | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Substitute | Normal | 0 | 101 | Status | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Struggle | Normal | 50 | 101 | Physical | User takes 1/4 its max HP in recoil. |
Sketch | Normal | 0 | 101 | Status | Permanently becomes the target's last used move. |
Triple Kick | Fighting | 10 | 90 | Physical | Hits three times, increasing power by 100% with each successful hit. |
Thief | Dark | 60 | 100 | Physical | Takes the target's item. |
Spider Web | Bug | 0 | 101 | Status | Prevents the target from leaving battle. |
Mind Reader | Normal | 0 | 101 | Status | Ensures that the user's next move will hit the target. |
Nightmare | Ghost | 0 | 100 | Status | Target loses 1/4 its max HP every turn as long as it's asleep. |
Flame Wheel | Fire | 60 | 100 | Physical | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
Snore | Normal | 50 | 100 | Special | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Curse | Ghost | 0 | 101 | Status | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Flail | Normal | 1 | 100 | Physical | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Conversion 2 | Normal | 0 | 101 | Status | Changes the user's type to a random type either resistant or immune to the last move used against it. |
Aeroblast | Flying | 100 | 95 | Special | Has an increased chance for a critical hit. |
Cotton Spore | Grass | 0 | 100 | Status | Lowers the target's Speed by two stages. |
Reversal | Fighting | 1 | 100 | Physical | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Spite | Ghost | 0 | 100 | Status | Lowers the PP of the target's last used move by 4. |
Powder Snow | Ice | 40 | 100 | Special | Has a 10% chance to freeze the target. |
Protect | Normal | 0 | 101 | Status | Prevents any moves from hitting the user this turn. |
Mach Punch | Fighting | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Scary Face | Normal | 0 | 100 | Status | Lowers the target's Speed by two stages. |
Feint Attack | Dark | 60 | 101 | Physical | Never misses. |
Sweet Kiss | | 0 | 75 | Status | Confuses the target. |
Belly Drum | Normal | 0 | 101 | Status | User pays half its max HP to max out its Attack. |
Sludge Bomb | Poison | 90 | 100 | Special | Has a 30% chance to poison the target. |
Mud-Slap | Ground | 20 | 100 | Special | Has a 100% chance to lower the target's accuracy by one stage. |
Octazooka | Water | 65 | 85 | Special | Has a 50% chance to lower the target's accuracy by one stage. |
Spikes | Ground | 0 | 101 | Status | Scatters Spikes, hurting opposing Pokémon that switch in. |
Zap Cannon | Electric | 120 | 50 | Special | Has a 100% chance to paralyze the target. |
Foresight | Normal | 0 | 101 | Status | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Destiny Bond | Ghost | 0 | 101 | Status | If the user faints this turn, the target automatically will, too. |
Perish Song | Normal | 0 | 101 | Status | User and target both faint after three turns. |
Icy Wind | Ice | 55 | 95 | Special | Has a 100% chance to lower the target's Speed by one stage. |
Detect | Fighting | 0 | 101 | Status | Prevents any moves from hitting the user this turn. |
Bone Rush | Ground | 25 | 90 | Physical | Hits 2-5 times in one turn. |
Lock-On | Normal | 0 | 101 | Status | Ensures that the user's next move will hit the target. |
Outrage | Dragon | 90 | 100 | Physical | Hits every turn for 2-3 turns, then confuses the user. |
Sandstorm | Rock | 0 | 101 | Status | Changes the weather to a sandstorm for five turns. |
Giga Drain | Grass | 75 | 100 | Special | Drains half the damage inflicted to heal the user. |
Endure | Normal | 0 | 101 | Status | Prevents the user's HP from lowering below 1 this turn. |
Charm | | 0 | 100 | Status | Lowers the target's Attack by two stages. |
Rollout | Rock | 30 | 90 | Physical | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
False Swipe | Normal | 40 | 100 | Physical | Cannot lower the target's HP below 1. |
Swagger | Normal | 0 | 85 | Status | Raises the target's Attack by two stages and confuses the target. |
Milk Drink | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Spark | Electric | 65 | 100 | Physical | Has a 30% chance to paralyze the target. |
Fury Cutter | Bug | 40 | 95 | Physical | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Steel Wing | Steel | 70 | 90 | Physical | Has a 10% chance to raise the user's Defense by one stage. |
Mean Look | Normal | 0 | 101 | Status | Prevents the target from leaving battle. |
Attract | Normal | 0 | 100 | Status | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Sleep Talk | Normal | 0 | 101 | Status | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
Heal Bell | Normal | 0 | 101 | Status | Cures the entire party of major status effects. |
Return | Normal | 1 | 100 | Physical | Power increases with happiness, up to a maximum of 102. |
Present | Normal | 1 | 90 | Physical | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
Frustration | Normal | 1 | 100 | Physical | Power increases as happiness decreases, up to a maximum of 102. |
Safeguard | Normal | 0 | 101 | Status | Protects the user's field from major status ailments and confusion for five turns. |
Pain Split | Normal | 0 | 101 | Status | Sets the user's and targets's HP to the average of their current HP. |
Sacred Fire | Fire | 100 | 95 | Physical | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
Magnitude | Ground | 1 | 100 | Physical | Power varies randomly from 10 to 150. |
Dynamic Punch | Fighting | 100 | 50 | Physical | Has a 100% chance to confuse the target. |
Megahorn | Bug | 120 | 85 | Physical | Inflicts regular damage with no additional effect. |
Dragon Breath | Dragon | 60 | 100 | Special | Has a 30% chance to paralyze the target. |
Baton Pass | Normal | 0 | 101 | Status | Allows the trainer to switch out the user and pass effects along to its replacement. |
Encore | Normal | 0 | 100 | Status | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Pursuit | Dark | 40 | 100 | Physical | Has double power against, and can hit, Pokémon attempting to switch out. |
Rapid Spin | Normal | 50 | 100 | Physical | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
Sweet Scent | Normal | 0 | 100 | Status | Lowers the target's evasion by one stage. |
Iron Tail | Steel | 100 | 75 | Physical | Has a 30% chance to lower the target's Defense by one stage. |
Metal Claw | Steel | 50 | 95 | Physical | Has a 10% chance to raise the user's Attack by one stage. |
Vital Throw | Fighting | 70 | 101 | Physical | Never misses. |
Morning Sun | Normal | 0 | 101 | Status | Heals the user by half its max HP. Affected by weather. |
Synthesis | Grass | 0 | 101 | Status | Heals the user by half its max HP. Affected by weather. |
Moonlight | | 0 | 101 | Status | Heals the user by half its max HP. Affected by weather. |
Hidden Power | Normal | 60 | 100 | Special | Power and type depend upon user's IVs. Power can range from 30 to 70. |
Cross Chop | Fighting | 100 | 80 | Physical | Has an increased chance for a critical hit. |
Twister | Dragon | 40 | 100 | Special | Has a 20% chance to make the target flinch. |
Rain Dance | Water | 0 | 101 | Status | Changes the weather to rain for five turns. |
Sunny Day | Fire | 0 | 101 | Status | Changes the weather to sunny for five turns. |
Crunch | Dark | 80 | 100 | Physical | Has a 20% chance to lower the target's Defense by one stage. |
Mirror Coat | Psychic | 1 | 100 | Special | Inflicts twice the damage the user received from the last special hit it took. |
Psych Up | Normal | 0 | 101 | Status | Discards the user's stat changes and copies the target's. |
Extreme Speed | Normal | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Ancient Power | Rock | 60 | 100 | Special | Has a 10% chance to raise all of the user's stats by one stage. |
Shadow Ball | Ghost | 80 | 100 | Special | Has a 20% chance to lower the target's Special Defense by one stage. |
Future Sight | Psychic | 120 | 100 | Special | Hits the target two turns later. |
Rock Smash | Fighting | 40 | 100 | Physical | Has a 50% chance to lower the target's Defense by one stage. |
Whirlpool | Water | 35 | 85 | Special | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Beat Up | Dark | 1 | 100 | Physical | Hits once for every conscious Pokémon the trainer has. |
Fake Out | Normal | 40 | 100 | Physical | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
Uproar | Normal | 90 | 100 | Special | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Stockpile | Normal | 0 | 101 | Status | Stores energy up to three times for use with Spit Up and Swallow. |
Spit Up | Normal | 1 | 100 | Special | Power is 100 times the amount of energy Stockpiled. |
Swallow | Normal | 0 | 101 | Status | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Heat Wave | Fire | 95 | 90 | Special | Has a 10% chance to burn the target. |
Hail | Ice | 0 | 101 | Status | Changes the weather to a hailstorm for five turns. |
Torment | Dark | 0 | 100 | Status | Prevents the target from using the same move twice in a row. |
Flatter | Dark | 0 | 100 | Status | Raises the target's Special Attack by one stage and confuses the target. |
Will-O-Wisp | Fire | 0 | 85 | Status | Burns the target. |
Memento | Dark | 0 | 100 | Status | Lowers the target's Attack and Special Attack by two stages. User faints. |
Facade | Normal | 70 | 100 | Physical | Power doubles if user is burned, paralyzed, or poisoned. |
Focus Punch | Fighting | 150 | 100 | Physical | If the user takes damage before attacking, the attack is canceled. |
Smelling Salts | Normal | 70 | 100 | Physical | If the target is paralyzed, inflicts double damage and cures the paralysis. |
Follow Me | Normal | 0 | 101 | Status | Redirects the target's single-target effects to the user for this turn. |
Nature Power | Normal | 0 | 101 | Status | Uses a move which depends upon the terrain. |
Charge | Electric | 0 | 101 | Status | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
Taunt | Dark | 0 | 100 | Status | For the next few turns, the target can only use damaging moves. |
Helping Hand | Normal | 0 | 101 | Status | Ally's next move inflicts half more damage. |
Trick | Psychic | 0 | 100 | Status | User and target swap items. |
Role Play | Psychic | 0 | 101 | Status | Copies the target's ability. |
Wish | Normal | 0 | 101 | Status | User will recover half its max HP at the end of the next turn. |
Assist | Normal | 0 | 101 | Status | Randomly selects and uses one of the trainer's other Pokémon's moves. |
Ingrain | Grass | 0 | 101 | Status | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
Superpower | Fighting | 120 | 100 | Physical | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Magic Coat | Psychic | 0 | 101 | Status | Reflects back the first effect move used on the user this turn. |
Recycle | Normal | 0 | 101 | Status | User recovers the item it last used up. |
Revenge | Fighting | 60 | 100 | Physical | Inflicts double damage if the user takes damage before attacking this turn. |
Brick Break | Fighting | 75 | 100 | Physical | Destroys Reflect and Light Screen. |
Yawn | Normal | 0 | 101 | Status | Target sleeps at the end of the next turn. |
Knock Off | Dark | 20 | 100 | Physical | Target drops its held item. |
Endeavor | Normal | 1 | 100 | Physical | Lowers the target's HP to equal the user's. |
Eruption | Fire | 150 | 100 | Special | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Skill Swap | Psychic | 0 | 101 | Status | User and target swap abilities. |
Imprison | Psychic | 0 | 101 | Status | Prevents the target from using any moves that the user also knows. |
Refresh | Normal | 0 | 101 | Status | Cleanses the user of a burn, paralysis, or poison. |
Grudge | Ghost | 0 | 101 | Status | If the user faints this turn, the PP of the move that fainted it drops to 0. |
Snatch | Dark | 0 | 101 | Status | Steals the target's move, if it's self-targeted. |
Secret Power | Normal | 70 | 100 | Physical | Has a 30% chance to inflict a status effect which depends upon the terrain. |
Dive | Water | 80 | 100 | Physical | User dives underwater, dodging all attacks, and hits next turn. |
Arm Thrust | Fighting | 15 | 100 | Physical | Hits 2-5 times in one turn. |
Camouflage | Normal | 0 | 101 | Status | User's type changes to match the terrain. |
Tail Glow | Bug | 0 | 101 | Status | Raises the user's Special Attack by three stages. |
Luster Purge | Psychic | 95 | 100 | Special | Has a 50% chance to lower the target's Special Defense by one stage. |
Mist Ball | Psychic | 95 | 100 | Special | Has a 50% chance to lower the target's Special Attack by one stage. |
Feather Dance | Flying | 0 | 100 | Status | Lowers the target's Attack by two stages. |
Teeter Dance | Normal | 0 | 100 | Status | Confuses the target. |
Blaze Kick | Fire | 85 | 90 | Physical | Has an increased chance for a critical hit and a 10% chance to burn the target. |
Mud Sport | Ground | 0 | 101 | Status | Halves all Electric-type damage. |
Ice Ball | Ice | 30 | 90 | Physical | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Needle Arm | Grass | 60 | 100 | Physical | Has a 30% chance to make the target flinch. |
Slack Off | Normal | 0 | 101 | Status | Heals the user by half its max HP. |
Hyper Voice | Normal | 90 | 100 | Special | Inflicts regular damage with no additional effect. |
Poison Fang | Poison | 50 | 100 | Physical | Has a 50% chance to badly poison the target. |
Crush Claw | Normal | 75 | 95 | Physical | Has a 50% chance to lower the target's Defense by one stage. |
Blast Burn | Fire | 150 | 90 | Special | User foregoes its next turn to recharge. |
Hydro Cannon | Water | 150 | 90 | Special | User foregoes its next turn to recharge. |
Meteor Mash | Steel | 90 | 90 | Physical | Has a 20% chance to raise the user's Attack by one stage. |
Astonish | Ghost | 30 | 100 | Physical | Has a 30% chance to make the target flinch. |
Weather Ball | Normal | 50 | 100 | Special | If there be weather, this move has doubled power and the weather's type. |
Aromatherapy | Grass | 0 | 101 | Status | Cures the entire party of major status effects. |
Fake Tears | Dark | 0 | 100 | Status | Lowers the target's Special Defense by two stages. |
Air Cutter | Flying | 60 | 95 | Special | Has an increased chance for a critical hit. |
Overheat | Fire | 130 | 90 | Special | Lowers the user's Special Attack by two stages after inflicting damage. |
Odor Sleuth | Normal | 0 | 101 | Status | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Rock Tomb | Rock | 60 | 95 | Physical | Has a 100% chance to lower the target's Speed by one stage. |
Silver Wind | Bug | 60 | 100 | Special | Has a 10% chance to raise all of the user's stats by one stage. |
Metal Sound | Steel | 0 | 85 | Status | Lowers the target's Special Defense by two stages. |
Grass Whistle | Grass | 0 | 55 | Status | Puts the target to sleep. |
Tickle | Normal | 0 | 100 | Status | Lowers the target's Attack and Defense by one stage. |
Cosmic Power | Psychic | 0 | 101 | Status | Raises the user's Defense and Special Defense by one stage. |
Water Spout | Water | 150 | 100 | Special | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Signal Beam | Bug | 75 | 100 | Special | Has a 10% chance to confuse the target. |
Shadow Punch | Ghost | 60 | 101 | Physical | Never misses. |
Extrasensory | Psychic | 80 | 100 | Special | Has a 10% chance to make the target flinch. |
Sky Uppercut | Fighting | 85 | 90 | Physical | Inflicts regular damage and can hit Bounce and Fly users. |
Sand Tomb | Ground | 35 | 85 | Physical | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Sheer Cold | Ice | 1 | 30 | Special | Causes a one-hit KO. |
Muddy Water | Water | 90 | 85 | Special | Has a 30% chance to lower the target's accuracy by one stage. |
Bullet Seed | Grass | 25 | 100 | Physical | Hits 2-5 times in one turn. |
Aerial Ace | Flying | 60 | 101 | Physical | Never misses. |
Icicle Spear | Ice | 25 | 100 | Physical | Hits 2-5 times in one turn. |
Iron Defense | Steel | 0 | 101 | Status | Raises the user's Defense by two stages. |
Block | Normal | 0 | 101 | Status | Prevents the target from leaving battle. |
Howl | Normal | 0 | 101 | Status | Raises the user's Attack by one stage. |
Dragon Claw | Dragon | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Frenzy Plant | Grass | 150 | 90 | Special | User foregoes its next turn to recharge. |
Bulk Up | Fighting | 0 | 101 | Status | Raises the user's Attack and Defense by one stage. |
Bounce | Flying | 85 | 85 | Physical | User bounces high into the air, dodging all attacks, and hits next turn. |
Mud Shot | Ground | 55 | 95 | Special | Has a 100% chance to lower the target's Speed by one stage. |
Poison Tail | Poison | 50 | 100 | Physical | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Covet | Normal | 60 | 100 | Physical | Takes the target's item. |
Volt Tackle | Electric | 120 | 100 | Physical | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Magical Leaf | Grass | 60 | 101 | Special | Never misses. |
Water Sport | Water | 0 | 101 | Status | Halves all Fire-type damage. |
Calm Mind | Psychic | 0 | 101 | Status | Raises the user's Special Attack and Special Defense by one stage. |
Leaf Blade | Grass | 90 | 100 | Physical | Has an increased chance for a critical hit. |
Dragon Dance | Dragon | 0 | 101 | Status | Raises the user's Attack and Speed by one stage. |
Rock Blast | Rock | 25 | 90 | Physical | Hits 2-5 times in one turn. |
Shock Wave | Electric | 60 | 101 | Special | Never misses. |
Water Pulse | Water | 60 | 100 | Special | Has a 20% chance to confuse the target. |
Doom Desire | Steel | 140 | 100 | Special | Hits the target two turns later. |
Psycho Boost | Psychic | 140 | 90 | Special | Lowers the user's Special Attack by two stages after inflicting damage. |
Roost | Flying | 0 | 101 | Status | Heals the user by half its max HP. |
Gravity | Psychic | 0 | 101 | Status | Disables moves and immunities that involve flying or levitating for five turns. |
Miracle Eye | Psychic | 0 | 101 | Status | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
Wake-Up Slap | Fighting | 70 | 100 | Physical | If the target is asleep, has double power and wakes it up. |
Hammer Arm | Fighting | 100 | 90 | Physical | Lowers user's Speed by one stage. |
Gyro Ball | Steel | 1 | 100 | Physical | Power raises when the user has lower Speed, up to a maximum of 150. |
Healing Wish | Psychic | 0 | 101 | Status | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Brine | Water | 65 | 100 | Special | Has double power against Pokémon that have less than half their max HP remaining. |
Natural Gift | Normal | 1 | 100 | Physical | Power and type depend on the held berry. |
Feint | Normal | 30 | 100 | Physical | Hits through Protect and Detect. |
Pluck | Flying | 60 | 100 | Physical | If target has a berry, inflicts double damage and uses the berry. |
Tailwind | Flying | 0 | 101 | Status | For three turns, friendly Pokémon have doubled Speed. |
Acupressure | Normal | 0 | 101 | Status | Raises one of a friendly Pokémon's stats at random by two stages. |
Metal Burst | Steel | 1 | 100 | Physical | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
U-turn | Bug | 70 | 100 | Physical | User must switch out after attacking. |
Close Combat | Fighting | 120 | 100 | Physical | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Payback | Dark | 50 | 100 | Physical | Power is doubled if the target has already moved this turn. |
Assurance | Dark | 60 | 100 | Physical | Power is doubled if the target has already received damage this turn. |
Embargo | Dark | 0 | 100 | Status | Target cannot use held items. |
Fling | Dark | 1 | 100 | Physical | Throws held item at the target; power depends on the item. |
Psycho Shift | Psychic | 0 | 100 | Status | Transfers the user's major status effect to the target. |
Trump Card | Normal | 1 | 101 | Special | Power increases when this move has less PP, up to a maximum of 200. |
Heal Block | Psychic | 0 | 100 | Status | Prevents target from restoring its HP for five turns. |
Wring Out | Normal | 1 | 100 | Special | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Power Trick | Psychic | 0 | 101 | Status | User swaps Attack and Defense. |
Gastro Acid | Poison | 0 | 100 | Status | Nullifies target's ability until it leaves battle. |
Lucky Chant | Normal | 0 | 101 | Status | Prevents the target from scoring critical hits for five turns. |
Me First | Normal | 1 | 101 | Status | Uses the target's move against it before it attacks, with power increased by half. |
Copycat | Normal | 0 | 101 | Status | Uses the target's last used move. |
Power Swap | Psychic | 0 | 101 | Status | User swaps Attack and Special Attack changes with the target. |
Guard Swap | Psychic | 0 | 101 | Status | User swaps Defense and Special Defense changes with the target. |
Punishment | Dark | 1 | 100 | Physical | Power increases against targets with more raised stats, up to a maximum of 200. |
Last Resort | Normal | 140 | 100 | Physical | Can only be used after all of the user's other moves have been used. |
Worry Seed | Grass | 0 | 100 | Status | Changes the target's ability to Insomnia. |
Sucker Punch | Dark | 70 | 100 | Physical | Only works if the target is about to use a damaging move. |
Toxic Spikes | Poison | 0 | 101 | Status | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
Heart Swap | Psychic | 0 | 101 | Status | User and target swap stat changes. |
Aqua Ring | Water | 0 | 101 | Status | Restores 1/16 of the user's max HP each turn. |
Magnet Rise | Electric | 0 | 101 | Status | User is immune to Ground moves and effects for five turns. |
Flare Blitz | Fire | 120 | 100 | Physical | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
Force Palm | Fighting | 60 | 100 | Physical | Has a 30% chance to paralyze the target. |
Aura Sphere | Fighting | 80 | 101 | Special | Never misses. |
Rock Polish | Rock | 0 | 101 | Status | Raises the user's Speed by two stages. |
Poison Jab | Poison | 80 | 100 | Physical | Has a 30% chance to poison the target. |
Dark Pulse | Dark | 80 | 100 | Special | Has a 20% chance to make the target flinch. |
Night Slash | Dark | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Aqua Tail | Water | 90 | 90 | Physical | Inflicts regular damage with no additional effect. |
Seed Bomb | Grass | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Air Slash | Flying | 75 | 95 | Special | Has a 30% chance to make the target flinch. |
X-Scissor | Bug | 80 | 100 | Physical | Inflicts regular damage with no additional effect. |
Bug Buzz | Bug | 90 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Dragon Pulse | Dragon | 85 | 100 | Special | Inflicts regular damage with no additional effect. |
Dragon Rush | Dragon | 100 | 75 | Physical | Has a 20% chance to make the target flinch. |
Power Gem | Rock | 80 | 100 | Special | Inflicts regular damage with no additional effect. |
Drain Punch | Fighting | 75 | 100 | Physical | Drains half the damage inflicted to heal the user. |
Vacuum Wave | Fighting | 40 | 100 | Special | Inflicts regular damage with no additional effect. |
Focus Blast | Fighting | 120 | 70 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Energy Ball | Grass | 90 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Brave Bird | Flying | 120 | 100 | Physical | User receives 1/3 the damage inflicted in recoil. |
Earth Power | Ground | 90 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Switcheroo | Dark | 0 | 100 | Status | User and target swap items. |
Giga Impact | Normal | 150 | 90 | Physical | User foregoes its next turn to recharge. |
Nasty Plot | Dark | 0 | 101 | Status | Raises the user's Special Attack by two stages. |
Bullet Punch | Steel | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Avalanche | Ice | 60 | 100 | Physical | Inflicts double damage if the user takes damage before attacking this turn. |
Ice Shard | Ice | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Shadow Claw | Ghost | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Thunder Fang | Electric | 65 | 95 | Physical | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Ice Fang | Ice | 65 | 95 | Physical | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
Fire Fang | Fire | 65 | 95 | Physical | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
Shadow Sneak | Ghost | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Mud Bomb | Ground | 65 | 85 | Special | Has a 30% chance to lower the target's accuracy by one stage. |
Psycho Cut | Psychic | 70 | 100 | Physical | Has an increased chance for a critical hit. |
Zen Headbutt | Psychic | 80 | 90 | Physical | Has a 20% chance to make the target flinch. |
Mirror Shot | Steel | 65 | 85 | Special | Has a 30% chance to lower the target's accuracy by one stage. |
Flash Cannon | Steel | 80 | 100 | Special | Has a 10% chance to lower the target's Special Defense by one stage. |
Rock Climb | Normal | 90 | 85 | Physical | Has a 20% chance to confuse the target. |
Defog | Flying | 0 | 101 | Status | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
Trick Room | Psychic | 0 | 101 | Status | For five turns, slower Pokémon will act before faster Pokémon. |
Draco Meteor | Dragon | 130 | 90 | Special | Lowers the user's Special Attack by two stages after inflicting damage. |
Discharge | Electric | 80 | 100 | Special | Has a 30% chance to paralyze the target. |
Lava Plume | Fire | 80 | 100 | Special | Has a 30% chance to burn the target. |
Leaf Storm | Grass | 130 | 90 | Special | Lowers the user's Special Attack by two stages after inflicting damage. |
Power Whip | Grass | 120 | 85 | Physical | Inflicts regular damage with no additional effect. |
Rock Wrecker | Rock | 150 | 90 | Physical | User foregoes its next turn to recharge. |
Cross Poison | Poison | 70 | 100 | Physical | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Gunk Shot | Poison | 120 | 80 | Physical | Has a 30% chance to poison the target. |
Iron Head | Steel | 80 | 100 | Physical | Has a 30% chance to make the target flinch. |
Magnet Bomb | Steel | 60 | 101 | Physical | Never misses. |
Stone Edge | Rock | 100 | 80 | Physical | Has an increased chance for a critical hit. |
Captivate | Normal | 0 | 100 | Status | Lowers the target's Special Attack by two stages if it's the opposite gender. |
Stealth Rock | Rock | 0 | 101 | Status | Causes damage when opposing Pokémon switch in. |
Grass Knot | Grass | 1 | 100 | Special | Inflicts more damage to heavier targets, with a maximum of 120 power. |
Chatter | Flying | 65 | 100 | Special | Has a higher chance to confuse the target when the recorded sound is louder. |
Judgment | Normal | 100 | 100 | Special | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
Bug Bite | Bug | 60 | 100 | Physical | If target has a berry, inflicts double damage and uses the berry. |
Charge Beam | Electric | 50 | 90 | Special | Has a 70% chance to raise the user's Special Attack by one stage. |
Wood Hammer | Grass | 120 | 100 | Physical | User receives 1/3 the damage inflicted in recoil. |
Aqua Jet | Water | 40 | 100 | Physical | Inflicts regular damage with no additional effect. |
Attack Order | Bug | 90 | 100 | Physical | Has an increased chance for a critical hit. |
Defend Order | Bug | 0 | 101 | Status | Raises the user's Defense and Special Defense by one stage. |
Heal Order | Bug | 0 | 101 | Status | Heals the user by half its max HP. |
Head Smash | Rock | 150 | 80 | Physical | User receives 1/2 the damage inflicted in recoil. |
Double Hit | Normal | 35 | 90 | Physical | Hits twice in one turn. |
Roar of Time | Dragon | 150 | 90 | Special | User foregoes its next turn to recharge. |
Spacial Rend | Dragon | 100 | 95 | Special | Has an increased chance for a critical hit. |
Lunar Dance | Psychic | 0 | 101 | Status | User faints, and its replacement is fully healed. |
Crush Grip | Normal | 1 | 100 | Physical | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Magma Storm | Fire | 100 | 75 | Special | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Dark Void | Dark | 0 | 50 | Status | Puts the target to sleep. |
Seed Flare | Grass | 120 | 85 | Special | Has a 40% chance to lower the target's Special Defense by two stages. |
Ominous Wind | Ghost | 60 | 100 | Special | Has a 10% chance to raise all of the user's stats by one stage. |
Shadow Force | Ghost | 120 | 100 | Physical | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
Hone Claws | Dark | 0 | 101 | Status | Raises the user's Attack and accuracy by one stage. |
Wide Guard | Rock | 0 | 101 | Status | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Guard Split | Psychic | 0 | 101 | Status | Averages Defense and Special Defense with the target. |
Power Split | Psychic | 0 | 101 | Status | Averages Attack and Special Attack with the target. |
Wonder Room | Psychic | 0 | 101 | Status | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Psyshock | Psychic | 80 | 100 | Special | Inflicts damage based on the target's Defense, not Special Defense. |
Venoshock | Poison | 65 | 100 | Special | Inflicts double damage if the target is Poisoned. |
Autotomize | Steel | 0 | 101 | Status | Raises the user's Speed by two stages and halves the user's weight. |
Rage Powder | Bug | 0 | 101 | Status | Redirects the target's single-target effects to the user for this turn. |
Telekinesis | Psychic | 0 | 101 | Status | Moves have 100% accuracy against the target for three turns. |
Magic Room | Psychic | 0 | 101 | Status | Negates held items for five turns. |
Smack Down | Rock | 50 | 100 | Physical | Removes any immunity to Ground damage. |
Storm Throw | Fighting | 60 | 100 | Physical | Always scores a critical hit. |
Flame Burst | Fire | 70 | 100 | Special | Deals splash damage to Pokémon next to the target. |
Sludge Wave | Poison | 95 | 100 | Special | Has a 10% chance to poison the target. |
Quiver Dance | Bug | 0 | 101 | Status | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
Heavy Slam | Steel | 1 | 100 | Physical | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Synchronoise | Psychic | 120 | 100 | Special | Hits any Pokémon that shares a type with the user. |
Electro Ball | Electric | 1 | 100 | Special | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
Soak | Water | 0 | 100 | Status | Changes the target's type to Water. |
Flame Charge | Fire | 50 | 100 | Physical | Inflicts regular damage. Raises the user's Speed by one stage. |
Coil | Poison | 0 | 101 | Status | Raises the user's Attack, Defense, and accuracy by one stage each. |
Low Sweep | Fighting | 65 | 100 | Physical | Lowers the target's Speed by one stage. |
Acid Spray | Poison | 40 | 100 | Special | Lowers the target's Special Defense by two stages. |
Foul Play | Dark | 95 | 100 | Physical | Calculates damage with the target's attacking stat. |
Simple Beam | Normal | 0 | 100 | Status | Changes the target's ability to Simple. |
Entrainment | Normal | 0 | 100 | Status | Copies the user's ability onto the target. |
After You | Normal | 0 | 101 | Status | Makes the target act next this turn. |
Round | Normal | 60 | 100 | Special | Has double power if it's used more than once per turn. |
Echoed Voice | Normal | 40 | 100 | Special | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
Chip Away | Normal | 70 | 100 | Physical | Ignores the target's stat modifiers. |
Clear Smog | Poison | 50 | 101 | Special | Removes all of the target's stat modifiers. |
Stored Power | Psychic | 20 | 100 | Special | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Quick Guard | Fighting | 0 | 101 | Status | Prevents any priority moves from hitting friendly Pokémon this turn. |
Ally Switch | Psychic | 0 | 101 | Status | User switches places with the friendly Pokémon opposite it. |
Scald | Water | 80 | 100 | Special | Has a 30% chance to burn the target. |
Shell Smash | Normal | 0 | 101 | Status | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
Heal Pulse | Psychic | 0 | 101 | Status | Heals the target for half its max HP. |
Hex | Ghost | 65 | 100 | Special | Has double power if the target has a major status ailment. |
Sky Drop | Flying | 60 | 100 | Physical | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
Shift Gear | Steel | 0 | 101 | Status | Raises the user's Attack by one stage and its Speed by two stages. |
Circle Throw | Fighting | 60 | 90 | Physical | Ends wild battles. Forces trainers to switch Pokémon. |
Incinerate | Fire | 60 | 100 | Special | Destroys the target's held berry. |
Quash | Dark | 0 | 100 | Status | Makes the target act last this turn. |
Acrobatics | Flying | 55 | 100 | Physical | Has double power if the user has no held item. |
Reflect Type | Normal | 0 | 101 | Status | User becomes the target's type. |
Retaliate | Normal | 70 | 100 | Physical | Has double power if a friendly Pokémon fainted last turn. |
Final Gambit | Fighting | 1 | 100 | Special | Inflicts damage equal to the user's remaining HP. User faints. |
Bestow | Normal | 0 | 101 | Status | Gives the user's held item to the target. |
Inferno | Fire | 100 | 50 | Special | Has a 100% chance to burn the target. |
Water Pledge | Water | 80 | 100 | Special | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Fire Pledge | Fire | 80 | 100 | Special | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
Grass Pledge | Grass | 80 | 100 | Special | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
Volt Switch | Electric | 70 | 100 | Special | User must switch out after attacking. |
Struggle Bug | Bug | 50 | 100 | Special | Has a 100% chance to lower the target's Special Attack by one stage. |
Bulldoze | Ground | 60 | 100 | Physical | Has a 100% chance to lower the target's Speed by one stage. |
Frost Breath | Ice | 60 | 90 | Special | Always scores a critical hit. |
Dragon Tail | Dragon | 60 | 90 | Physical | Ends wild battles. Forces trainers to switch Pokémon. |
Work Up | Normal | 0 | 101 | Status | Raises the user's Attack and Special Attack by one stage each. |
Electroweb | Electric | 55 | 95 | Special | Lowers the target's Speed by one stage. |
Wild Charge | Electric | 90 | 100 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Drill Run | Ground | 80 | 95 | Physical | Has an increased chance for a critical hit. |
Dual Chop | Dragon | 40 | 90 | Physical | Hits twice in one turn. |
Heart Stamp | Psychic | 60 | 100 | Physical | Has a 30% chance to make the target flinch. |
Horn Leech | Grass | 75 | 100 | Physical | Drains half the damage inflicted to heal the user. |
Sacred Sword | Fighting | 90 | 100 | Physical | Ignores the target's stat modifiers. |
Razor Shell | Water | 75 | 95 | Physical | Has a 50% chance to lower the target's Defense by one stage. |
Heat Crash | Fire | 1 | 100 | Physical | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Leaf Tornado | Grass | 65 | 90 | Special | Has a 50% chance to lower the target's accuracy by one stage. |
Steamroller | Bug | 65 | 100 | Physical | Has a 30% chance to make the target flinch. |
Cotton Guard | Grass | 0 | 101 | Status | Raises the user's Defense by three stages. |
Night Daze | Dark | 85 | 95 | Special | Has a 40% chance to lower the target's accuracy by one stage. |
Psystrike | Psychic | 100 | 100 | Special | Inflicts damage based on the target's Defense, not Special Defense. |
Tail Slap | Normal | 25 | 85 | Physical | Hits 2-5 times in one turn. |
Hurricane | Flying | 110 | 70 | Special | Has a 30% chance to confuse the target. |
Head Charge | Normal | 120 | 100 | Physical | User receives 1/4 the damage it inflicts in recoil. |
Gear Grind | Steel | 50 | 85 | Physical | Hits twice in one turn. |
Searing Shot | Fire | 100 | 100 | Special | Has a 30% chance to burn the target. |
Techno Blast | Normal | 120 | 100 | Special | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
Relic Song | Normal | 75 | 100 | Special | Has a 10% chance to put the target to sleep. |
Secret Sword | Fighting | 85 | 100 | Special | Inflicts damage based on the target's Defense, not Special Defense. |
Glaciate | Ice | 65 | 95 | Special | Lowers the target's Speed by one stage. |
Bolt Strike | Electric | 130 | 85 | Physical | Has a 20% chance to paralyze the target. |
Blue Flare | Fire | 130 | 85 | Special | Has a 20% chance to burn the target. |
Fiery Dance | Fire | 80 | 100 | Special | Has a 50% chance to raise the user's Special Attack by one stage. |
Freeze Shock | Ice | 140 | 90 | Physical | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
Ice Burn | Ice | 140 | 90 | Special | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
Snarl | Dark | 55 | 95 | Special | Has a 100% chance to lower the target's Special Attack by one stage. |
Icicle Crash | Ice | 85 | 90 | Physical | Has a 30% chance to make the target flinch. |
V-create | Fire | 180 | 95 | Physical | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
Fusion Flare | Fire | 100 | 100 | Special | With Fusion Bolt, inflicts double damage. |
Fusion Bolt | Electric | 100 | 100 | Physical | With Fusion Flare, inflicts double damage. |