MoveDex

  
NameTypePowerAccuracyDamage ClassEffect
PoundNormal40100PhysicalInflicts regular damage with no additional effect.
Karate ChopFighting50100PhysicalHas an increased chance for a critical hit.
Double SlapNormal1585PhysicalHits 2-5 times in one turn.
Comet PunchNormal1885PhysicalHits 2-5 times in one turn.
Mega PunchNormal8085PhysicalInflicts regular damage with no additional effect.
Pay DayNormal40100PhysicalScatters money on the ground worth five times the user's level.
Fire PunchFire75100PhysicalHas a 10% chance to burn the target.
Ice PunchIce75100PhysicalHas a 10% chance to freeze the target.
Thunder PunchElectric75100PhysicalHas a 10% chance to paralyze the target.
ScratchNormal40100PhysicalInflicts regular damage with no additional effect.
Vise GripNormal55100PhysicalInflicts regular damage with no additional effect.
GuillotineNormal130PhysicalCauses a one-hit KO.
Razor WindNormal80100SpecialRequires a turn to charge before attacking.
Swords DanceNormal0101StatusRaises the user's Attack by two stages.
CutNormal5095PhysicalInflicts regular damage with no additional effect.
GustFlying40100SpecialInflicts regular damage and can hit Pokémon in the air.
Wing AttackFlying60100PhysicalInflicts regular damage with no additional effect.
WhirlwindNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
FlyFlying9095PhysicalUser flies high into the air, dodging all attacks, and hits next turn.
BindNormal1585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
SlamNormal8075PhysicalInflicts regular damage with no additional effect.
Vine WhipGrass45100PhysicalInflicts regular damage with no additional effect.
StompNormal65100PhysicalHas a 30% chance to make the target flinch.
Double KickFighting30100PhysicalHits twice in one turn.
Mega KickNormal12075PhysicalInflicts regular damage with no additional effect.
Jump KickFighting10095PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
Rolling KickFighting6085PhysicalHas a 30% chance to make the target flinch.
Sand AttackGround0100StatusLowers the target's accuracy by one stage.
HeadbuttNormal70100PhysicalHas a 30% chance to make the target flinch.
Horn AttackNormal65100PhysicalInflicts regular damage with no additional effect.
Fury AttackNormal1585PhysicalHits 2-5 times in one turn.
Horn DrillNormal130PhysicalCauses a one-hit KO.
TackleNormal40100PhysicalInflicts regular damage with no additional effect.
Body SlamNormal85100PhysicalHas a 30% chance to paralyze the target.
WrapNormal1590PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Take DownNormal9085PhysicalUser receives 1/4 the damage it inflicts in recoil.
ThrashNormal120100PhysicalHits every turn for 2-3 turns, then confuses the user.
Double-EdgeNormal120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Tail WhipNormal0100StatusLowers the target's Defense by one stage.
Poison StingPoison15100PhysicalHas a 30% chance to poison the target.
TwineedleBug25100PhysicalHits twice in the same turn. Has a 20% chance to poison the target.
Pin MissileBug2595PhysicalHits 2-5 times in one turn.
LeerNormal0100StatusLowers the target's Defense by one stage.
BiteDark60100PhysicalHas a 30% chance to make the target flinch.
GrowlNormal0100StatusLowers the target's Attack by one stage.
RoarNormal0101StatusImmediately ends wild battles. Forces trainers to switch Pokémon.
SingNormal055StatusPuts the target to sleep.
SupersonicNormal055StatusConfuses the target.
Sonic BoomNormal190SpecialInflicts 20 points of damage.
DisableNormal0100StatusDisables the target's last used move for 1-8 turns.
AcidPoison40100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
EmberFire40100SpecialHas a 10% chance to burn the target.
FlamethrowerFire90100SpecialHas a 10% chance to burn the target.
MistIce0101StatusProtects the user's stats from being changed by enemy moves.
Water GunWater40100SpecialInflicts regular damage with no additional effect.
Hydro PumpWater11080SpecialInflicts regular damage with no additional effect.
SurfWater90100SpecialInflicts regular damage and can hit Dive users.
Ice BeamIce90100SpecialHas a 10% chance to freeze the target.
BlizzardIce11070SpecialHas a 10% chance to freeze the target.
PsybeamPsychic65100SpecialHas a 10% chance to confuse the target.
Bubble BeamWater65100SpecialHas a 10% chance to lower the target's Speed by one stage.
Aurora BeamIce65100SpecialHas a 10% chance to lower the target's Attack by one stage.
Hyper BeamNormal15090SpecialUser foregoes its next turn to recharge.
PeckFlying35100PhysicalInflicts regular damage with no additional effect.
Drill PeckFlying80100PhysicalInflicts regular damage with no additional effect.
SubmissionFighting8080PhysicalUser receives 1/4 the damage it inflicts in recoil.
Low KickFighting1100PhysicalInflicts more damage to heavier targets, with a maximum of 120 power.
CounterFighting1100PhysicalInflicts twice the damage the user received from the last physical hit it took.
Seismic TossFighting1100PhysicalInflicts damage equal to the user's level.
StrengthNormal80100PhysicalInflicts regular damage with no additional effect.
AbsorbGrass20100SpecialDrains half the damage inflicted to heal the user.
Mega DrainGrass40100SpecialDrains half the damage inflicted to heal the user.
Leech SeedGrass090StatusSeeds the target, stealing HP from it every turn.
GrowthNormal0101StatusRaises the user's Attack and Special Attack by one stage.
Razor LeafGrass5595PhysicalHas an increased chance for a critical hit.
Solar BeamGrass120100SpecialRequires a turn to charge before attacking.
Poison PowderPoison075StatusPoisons the target.
Stun SporeGrass075StatusParalyzes the target.
Sleep PowderGrass075StatusPuts the target to sleep.
Petal DanceGrass120100SpecialHits every turn for 2-3 turns, then confuses the user.
String ShotBug095StatusLowers the target's Speed by two stages.
Dragon RageDragon1100SpecialInflicts 40 points of damage.
Fire SpinFire3585SpecialPrevents the target from fleeing and inflicts damage for 2-5 turns.
Thunder ShockElectric40100SpecialHas a 10% chance to paralyze the target.
ThunderboltElectric90100SpecialHas a 10% chance to paralyze the target.
Thunder WaveElectric090StatusParalyzes the target.
ThunderElectric11070SpecialHas a 30% chance to paralyze the target.
Rock ThrowRock5090PhysicalInflicts regular damage with no additional effect.
EarthquakeGround100100PhysicalInflicts regular damage and can hit Dig users.
FissureGround130PhysicalCauses a one-hit KO.
DigGround80100PhysicalUser digs underground, dodging all attacks, and hits next turn.
ToxicPoison090StatusBadly poisons the target, inflicting more damage every turn.
ConfusionPsychic50100SpecialHas a 10% chance to confuse the target.
PsychicPsychic90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
HypnosisPsychic060StatusPuts the target to sleep.
MeditatePsychic0101StatusRaises the user's Attack by one stage.
AgilityPsychic0101StatusRaises the user's Speed by two stages.
Quick AttackNormal40100PhysicalInflicts regular damage with no additional effect.
RageNormal20100PhysicalIf the user is hit after using this move, its Attack rises by one stage.
TeleportPsychic0101StatusImmediately ends wild battles. No effect otherwise.
Night ShadeGhost1100SpecialInflicts damage equal to the user's level.
MimicNormal0101StatusCopies the target's last used move.
ScreechNormal085StatusLowers the target's Defense by two stages.
Double TeamNormal0101StatusRaises the user's evasion by one stage.
RecoverNormal0101StatusHeals the user by half its max HP.
HardenNormal0101StatusRaises the user's Defense by one stage.
MinimizeNormal0101StatusRaises the user's evasion by two stages.
SmokescreenNormal0100StatusLowers the target's accuracy by one stage.
Confuse RayGhost0100StatusConfuses the target.
WithdrawWater0101StatusRaises the user's Defense by one stage.
Defense CurlNormal0101StatusRaises user's Defense by one stage.
BarrierPsychic0101StatusRaises the user's Defense by two stages.
Light ScreenPsychic0101StatusReduces damage from special attacks by 50% for five turns.
HazeIce0101StatusResets all Pokémon's stats, accuracy, and evasion.
ReflectPsychic0101StatusReduces damage from physical attacks by half.
Focus EnergyNormal0101StatusIncreases the user's chance to score a critical hit.
BideNormal1101PhysicalUser waits for two turns, then hits back for twice the damage it took.
MetronomeNormal0101StatusRandomly selects and uses any move in the game.
Mirror MoveFlying0101StatusUses the target's last used move.
Self-DestructNormal200100PhysicalUser faints.
Egg BombNormal10075PhysicalInflicts regular damage with no additional effect.
LickGhost30100PhysicalHas a 30% chance to paralyze the target.
SmogPoison3070SpecialHas a 40% chance to poison the target.
SludgePoison65100SpecialHas a 30% chance to poison the target.
Bone ClubGround6585PhysicalHas a 10% chance to make the target flinch.
Fire BlastFire11085SpecialHas a 10% chance to burn the target.
WaterfallWater80100PhysicalHas a 20% chance to make the target flinch.
ClampWater3585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
SwiftNormal60101SpecialNever misses.
Skull BashNormal130100PhysicalRaises the user's Defense by one stage. User charges for one turn before attacking.
Spike CannonNormal20100PhysicalHits 2-5 times in one turn.
ConstrictNormal10100PhysicalHas a 10% chance to lower the target's Speed by one stage.
AmnesiaPsychic0101StatusRaises the user's Special Defense by two stages.
KinesisPsychic080StatusLowers the target's accuracy by one stage.
Soft-BoiledNormal0101StatusHeals the user by half its max HP.
High Jump KickFighting13090PhysicalIf the user misses, it takes half the damage it would have inflicted in recoil.
GlareNormal0100StatusParalyzes the target.
Dream EaterPsychic100100SpecialOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Poison GasPoison090StatusPoisons the target.
BarrageNormal1585PhysicalHits 2-5 times in one turn.
Leech LifeBug80100PhysicalDrains half the damage inflicted to heal the user.
Lovely KissNormal075StatusPuts the target to sleep.
Sky AttackFlying14090PhysicalUser charges for one turn before attacking. Has a 30% chance to make the target flinch.
TransformNormal0101StatusUser becomes a copy of the target until it leaves battle.
BubbleWater40100SpecialHas a 10% chance to lower the target's Speed by one stage.
Dizzy PunchNormal70100PhysicalHas a 20% chance to confuse the target.
SporeGrass0100StatusPuts the target to sleep.
FlashNormal0100StatusLowers the target's accuracy by one stage.
PsywavePsychic1100SpecialInflicts damage between 50% and 150% of the user's level.
SplashNormal0101StatusDoes nothing.
Acid ArmorPoison0101StatusRaises the user's Defense by two stages.
CrabhammerWater10090PhysicalHas an increased chance for a critical hit.
ExplosionNormal250100PhysicalUser faints.
Fury SwipesNormal1880PhysicalHits 2-5 times in one turn.
BonemerangGround5090PhysicalHits twice in one turn.
RestPsychic0101StatusUser sleeps for two turns, completely healing itself.
Rock SlideRock7590PhysicalHas a 30% chance to make the target flinch.
Hyper FangNormal8090PhysicalHas a 10% chance to make the target flinch.
SharpenNormal0101StatusRaises the user's Attack by one stage.
ConversionNormal0101StatusUser's type changes to the type of one of its moves at random.
Tri AttackNormal80100SpecialHas a 20% chance to burn, freeze, or paralyze the target.
Super FangNormal190PhysicalInflicts damage equal to half the target's HP.
SlashNormal70100PhysicalHas an increased chance for a critical hit.
SubstituteNormal0101StatusTransfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
StruggleNormal50101PhysicalUser takes 1/4 its max HP in recoil.
SketchNormal0101StatusPermanently becomes the target's last used move.
Triple KickFighting1090PhysicalHits three times, increasing power by 100% with each successful hit.
ThiefDark60100PhysicalTakes the target's item.
Spider WebBug0101StatusPrevents the target from leaving battle.
Mind ReaderNormal0101StatusEnsures that the user's next move will hit the target.
NightmareGhost0100StatusTarget loses 1/4 its max HP every turn as long as it's asleep.
Flame WheelFire60100PhysicalHas a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
SnoreNormal50100SpecialHas a 30% chance to make the target flinch. Only works if the user is sleeping.
CurseGhost0101StatusGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
FlailNormal1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Conversion 2Normal0101StatusChanges the user's type to a random type either resistant or immune to the last move used against it.
AeroblastFlying10095SpecialHas an increased chance for a critical hit.
Cotton SporeGrass0100StatusLowers the target's Speed by two stages.
ReversalFighting1100PhysicalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
SpiteGhost0100StatusLowers the PP of the target's last used move by 4.
Powder SnowIce40100SpecialHas a 10% chance to freeze the target.
ProtectNormal0101StatusPrevents any moves from hitting the user this turn.
Mach PunchFighting40100PhysicalInflicts regular damage with no additional effect.
Scary FaceNormal0100StatusLowers the target's Speed by two stages.
Feint AttackDark60101PhysicalNever misses.
Sweet Kiss075StatusConfuses the target.
Belly DrumNormal0101StatusUser pays half its max HP to max out its Attack.
Sludge BombPoison90100SpecialHas a 30% chance to poison the target.
Mud-SlapGround20100SpecialHas a 100% chance to lower the target's accuracy by one stage.
OctazookaWater6585SpecialHas a 50% chance to lower the target's accuracy by one stage.
SpikesGround0101StatusScatters Spikes, hurting opposing Pokémon that switch in.
Zap CannonElectric12050SpecialHas a 100% chance to paralyze the target.
ForesightNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Destiny BondGhost0101StatusIf the user faints this turn, the target automatically will, too.
Perish SongNormal0101StatusUser and target both faint after three turns.
Icy WindIce5595SpecialHas a 100% chance to lower the target's Speed by one stage.
DetectFighting0101StatusPrevents any moves from hitting the user this turn.
Bone RushGround2590PhysicalHits 2-5 times in one turn.
Lock-OnNormal0101StatusEnsures that the user's next move will hit the target.
OutrageDragon90100PhysicalHits every turn for 2-3 turns, then confuses the user.
SandstormRock0101StatusChanges the weather to a sandstorm for five turns.
Giga DrainGrass75100SpecialDrains half the damage inflicted to heal the user.
EndureNormal0101StatusPrevents the user's HP from lowering below 1 this turn.
Charm0100StatusLowers the target's Attack by two stages.
RolloutRock3090PhysicalPower doubles every turn this move is used in succession after the first, resetting after five turns.
False SwipeNormal40100PhysicalCannot lower the target's HP below 1.
SwaggerNormal085StatusRaises the target's Attack by two stages and confuses the target.
Milk DrinkNormal0101StatusHeals the user by half its max HP.
SparkElectric65100PhysicalHas a 30% chance to paralyze the target.
Fury CutterBug4095PhysicalPower doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel WingSteel7090PhysicalHas a 10% chance to raise the user's Defense by one stage.
Mean LookNormal0101StatusPrevents the target from leaving battle.
AttractNormal0100StatusTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep TalkNormal0101StatusRandomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal BellNormal0101StatusCures the entire party of major status effects.
ReturnNormal1100PhysicalPower increases with happiness, up to a maximum of 102.
PresentNormal190PhysicalRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
FrustrationNormal1100PhysicalPower increases as happiness decreases, up to a maximum of 102.
SafeguardNormal0101StatusProtects the user's field from major status ailments and confusion for five turns.
Pain SplitNormal0101StatusSets the user's and targets's HP to the average of their current HP.
Sacred FireFire10095PhysicalHas a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
MagnitudeGround1100PhysicalPower varies randomly from 10 to 150.
Dynamic PunchFighting10050PhysicalHas a 100% chance to confuse the target.
MegahornBug12085PhysicalInflicts regular damage with no additional effect.
Dragon BreathDragon60100SpecialHas a 30% chance to paralyze the target.
Baton PassNormal0101StatusAllows the trainer to switch out the user and pass effects along to its replacement.
EncoreNormal0100StatusForces the target to repeat its last used move every turn for 2 to 6 turns.
PursuitDark40100PhysicalHas double power against, and can hit, Pokémon attempting to switch out.
Rapid SpinNormal50100PhysicalFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
Sweet ScentNormal0100StatusLowers the target's evasion by one stage.
Iron TailSteel10075PhysicalHas a 30% chance to lower the target's Defense by one stage.
Metal ClawSteel5095PhysicalHas a 10% chance to raise the user's Attack by one stage.
Vital ThrowFighting70101PhysicalNever misses.
Morning SunNormal0101StatusHeals the user by half its max HP. Affected by weather.
SynthesisGrass0101StatusHeals the user by half its max HP. Affected by weather.
Moonlight0101StatusHeals the user by half its max HP. Affected by weather.
Hidden PowerNormal60100SpecialPower and type depend upon user's IVs. Power can range from 30 to 70.
Cross ChopFighting10080PhysicalHas an increased chance for a critical hit.
TwisterDragon40100SpecialHas a 20% chance to make the target flinch.
Rain DanceWater0101StatusChanges the weather to rain for five turns.
Sunny DayFire0101StatusChanges the weather to sunny for five turns.
CrunchDark80100PhysicalHas a 20% chance to lower the target's Defense by one stage.
Mirror CoatPsychic1100SpecialInflicts twice the damage the user received from the last special hit it took.
Psych UpNormal0101StatusDiscards the user's stat changes and copies the target's.
Extreme SpeedNormal80100PhysicalInflicts regular damage with no additional effect.
Ancient PowerRock60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Shadow BallGhost80100SpecialHas a 20% chance to lower the target's Special Defense by one stage.
Future SightPsychic120100SpecialHits the target two turns later.
Rock SmashFighting40100PhysicalHas a 50% chance to lower the target's Defense by one stage.
WhirlpoolWater3585SpecialPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Beat UpDark1100PhysicalHits once for every conscious Pokémon the trainer has.
Fake OutNormal40100PhysicalCan only be used as the first move after the user enters battle. Causes the target to flinch.
UproarNormal90100SpecialForced to use this move for several turns. Pokémon cannot fall asleep in that time.
StockpileNormal0101StatusStores energy up to three times for use with Spit Up and Swallow.
Spit UpNormal1100SpecialPower is 100 times the amount of energy Stockpiled.
SwallowNormal0101StatusRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Heat WaveFire9590SpecialHas a 10% chance to burn the target.
HailIce0101StatusChanges the weather to a hailstorm for five turns.
TormentDark0100StatusPrevents the target from using the same move twice in a row.
FlatterDark0100StatusRaises the target's Special Attack by one stage and confuses the target.
Will-O-WispFire085StatusBurns the target.
MementoDark0100StatusLowers the target's Attack and Special Attack by two stages. User faints.
FacadeNormal70100PhysicalPower doubles if user is burned, paralyzed, or poisoned.
Focus PunchFighting150100PhysicalIf the user takes damage before attacking, the attack is canceled.
Smelling SaltsNormal70100PhysicalIf the target is paralyzed, inflicts double damage and cures the paralysis.
Follow MeNormal0101StatusRedirects the target's single-target effects to the user for this turn.
Nature PowerNormal0101StatusUses a move which depends upon the terrain.
ChargeElectric0101StatusRaises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TauntDark0100StatusFor the next few turns, the target can only use damaging moves.
Helping HandNormal0101StatusAlly's next move inflicts half more damage.
TrickPsychic0100StatusUser and target swap items.
Role PlayPsychic0101StatusCopies the target's ability.
WishNormal0101StatusUser will recover half its max HP at the end of the next turn.
AssistNormal0101StatusRandomly selects and uses one of the trainer's other Pokémon's moves.
IngrainGrass0101StatusPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
SuperpowerFighting120100PhysicalLowers the user's Attack and Defense by one stage after inflicting damage.
Magic CoatPsychic0101StatusReflects back the first effect move used on the user this turn.
RecycleNormal0101StatusUser recovers the item it last used up.
RevengeFighting60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Brick BreakFighting75100PhysicalDestroys Reflect and Light Screen.
YawnNormal0101StatusTarget sleeps at the end of the next turn.
Knock OffDark20100PhysicalTarget drops its held item.
EndeavorNormal1100PhysicalLowers the target's HP to equal the user's.
EruptionFire150100SpecialInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Skill SwapPsychic0101StatusUser and target swap abilities.
ImprisonPsychic0101StatusPrevents the target from using any moves that the user also knows.
RefreshNormal0101StatusCleanses the user of a burn, paralysis, or poison.
GrudgeGhost0101StatusIf the user faints this turn, the PP of the move that fainted it drops to 0.
SnatchDark0101StatusSteals the target's move, if it's self-targeted.
Secret PowerNormal70100PhysicalHas a 30% chance to inflict a status effect which depends upon the terrain.
DiveWater80100PhysicalUser dives underwater, dodging all attacks, and hits next turn.
Arm ThrustFighting15100PhysicalHits 2-5 times in one turn.
CamouflageNormal0101StatusUser's type changes to match the terrain.
Tail GlowBug0101StatusRaises the user's Special Attack by three stages.
Luster PurgePsychic95100SpecialHas a 50% chance to lower the target's Special Defense by one stage.
Mist BallPsychic95100SpecialHas a 50% chance to lower the target's Special Attack by one stage.
Feather DanceFlying0100StatusLowers the target's Attack by two stages.
Teeter DanceNormal0100StatusConfuses the target.
Blaze KickFire8590PhysicalHas an increased chance for a critical hit and a 10% chance to burn the target.
Mud SportGround0101StatusHalves all Electric-type damage.
Ice BallIce3090PhysicalPower doubles every turn this move is used in succession after the first, resetting after five turns.
Needle ArmGrass60100PhysicalHas a 30% chance to make the target flinch.
Slack OffNormal0101StatusHeals the user by half its max HP.
Hyper VoiceNormal90100SpecialInflicts regular damage with no additional effect.
Poison FangPoison50100PhysicalHas a 50% chance to badly poison the target.
Crush ClawNormal7595PhysicalHas a 50% chance to lower the target's Defense by one stage.
Blast BurnFire15090SpecialUser foregoes its next turn to recharge.
Hydro CannonWater15090SpecialUser foregoes its next turn to recharge.
Meteor MashSteel9090PhysicalHas a 20% chance to raise the user's Attack by one stage.
AstonishGhost30100PhysicalHas a 30% chance to make the target flinch.
Weather BallNormal50100SpecialIf there be weather, this move has doubled power and the weather's type.
AromatherapyGrass0101StatusCures the entire party of major status effects.
Fake TearsDark0100StatusLowers the target's Special Defense by two stages.
Air CutterFlying6095SpecialHas an increased chance for a critical hit.
OverheatFire13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
Odor SleuthNormal0101StatusForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Rock TombRock6095PhysicalHas a 100% chance to lower the target's Speed by one stage.
Silver WindBug60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Metal SoundSteel085StatusLowers the target's Special Defense by two stages.
Grass WhistleGrass055StatusPuts the target to sleep.
TickleNormal0100StatusLowers the target's Attack and Defense by one stage.
Cosmic PowerPsychic0101StatusRaises the user's Defense and Special Defense by one stage.
Water SpoutWater150100SpecialInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Signal BeamBug75100SpecialHas a 10% chance to confuse the target.
Shadow PunchGhost60101PhysicalNever misses.
ExtrasensoryPsychic80100SpecialHas a 10% chance to make the target flinch.
Sky UppercutFighting8590PhysicalInflicts regular damage and can hit Bounce and Fly users.
Sand TombGround3585PhysicalPrevents the target from fleeing and inflicts damage for 2-5 turns.
Sheer ColdIce130SpecialCauses a one-hit KO.
Muddy WaterWater9085SpecialHas a 30% chance to lower the target's accuracy by one stage.
Bullet SeedGrass25100PhysicalHits 2-5 times in one turn.
Aerial AceFlying60101PhysicalNever misses.
Icicle SpearIce25100PhysicalHits 2-5 times in one turn.
Iron DefenseSteel0101StatusRaises the user's Defense by two stages.
BlockNormal0101StatusPrevents the target from leaving battle.
HowlNormal0101StatusRaises the user's Attack by one stage.
Dragon ClawDragon80100PhysicalInflicts regular damage with no additional effect.
Frenzy PlantGrass15090SpecialUser foregoes its next turn to recharge.
Bulk UpFighting0101StatusRaises the user's Attack and Defense by one stage.
BounceFlying8585PhysicalUser bounces high into the air, dodging all attacks, and hits next turn.
Mud ShotGround5595SpecialHas a 100% chance to lower the target's Speed by one stage.
Poison TailPoison50100PhysicalHas an increased chance for a critical hit and a 10% chance to poison the target.
CovetNormal60100PhysicalTakes the target's item.
Volt TackleElectric120100PhysicalUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Magical LeafGrass60101SpecialNever misses.
Water SportWater0101StatusHalves all Fire-type damage.
Calm MindPsychic0101StatusRaises the user's Special Attack and Special Defense by one stage.
Leaf BladeGrass90100PhysicalHas an increased chance for a critical hit.
Dragon DanceDragon0101StatusRaises the user's Attack and Speed by one stage.
Rock BlastRock2590PhysicalHits 2-5 times in one turn.
Shock WaveElectric60101SpecialNever misses.
Water PulseWater60100SpecialHas a 20% chance to confuse the target.
Doom DesireSteel140100SpecialHits the target two turns later.
Psycho BoostPsychic14090SpecialLowers the user's Special Attack by two stages after inflicting damage.
RoostFlying0101StatusHeals the user by half its max HP.
GravityPsychic0101StatusDisables moves and immunities that involve flying or levitating for five turns.
Miracle EyePsychic0101StatusForces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Wake-Up SlapFighting70100PhysicalIf the target is asleep, has double power and wakes it up.
Hammer ArmFighting10090PhysicalLowers user's Speed by one stage.
Gyro BallSteel1100PhysicalPower raises when the user has lower Speed, up to a maximum of 150.
Healing WishPsychic0101StatusUser faints. Its replacement has its HP fully restored and any major status effect removed.
BrineWater65100SpecialHas double power against Pokémon that have less than half their max HP remaining.
Natural GiftNormal1100PhysicalPower and type depend on the held berry.
FeintNormal30100PhysicalHits through Protect and Detect.
PluckFlying60100PhysicalIf target has a berry, inflicts double damage and uses the berry.
TailwindFlying0101StatusFor three turns, friendly Pokémon have doubled Speed.
AcupressureNormal0101StatusRaises one of a friendly Pokémon's stats at random by two stages.
Metal BurstSteel1100PhysicalStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
U-turnBug70100PhysicalUser must switch out after attacking.
Close CombatFighting120100PhysicalLowers the user's Defense and Special Defense by one stage after inflicting damage.
PaybackDark50100PhysicalPower is doubled if the target has already moved this turn.
AssuranceDark60100PhysicalPower is doubled if the target has already received damage this turn.
EmbargoDark0100StatusTarget cannot use held items.
FlingDark1100PhysicalThrows held item at the target; power depends on the item.
Psycho ShiftPsychic0100StatusTransfers the user's major status effect to the target.
Trump CardNormal1101SpecialPower increases when this move has less PP, up to a maximum of 200.
Heal BlockPsychic0100StatusPrevents target from restoring its HP for five turns.
Wring OutNormal1100SpecialPower increases against targets with more HP remaining, up to a maximum of 121 power.
Power TrickPsychic0101StatusUser swaps Attack and Defense.
Gastro AcidPoison0100StatusNullifies target's ability until it leaves battle.
Lucky ChantNormal0101StatusPrevents the target from scoring critical hits for five turns.
Me FirstNormal1101StatusUses the target's move against it before it attacks, with power increased by half.
CopycatNormal0101StatusUses the target's last used move.
Power SwapPsychic0101StatusUser swaps Attack and Special Attack changes with the target.
Guard SwapPsychic0101StatusUser swaps Defense and Special Defense changes with the target.
PunishmentDark1100PhysicalPower increases against targets with more raised stats, up to a maximum of 200.
Last ResortNormal140100PhysicalCan only be used after all of the user's other moves have been used.
Worry SeedGrass0100StatusChanges the target's ability to Insomnia.
Sucker PunchDark70100PhysicalOnly works if the target is about to use a damaging move.
Toxic SpikesPoison0101StatusScatters poisoned spikes, poisoning opposing Pokémon that switch in.
Heart SwapPsychic0101StatusUser and target swap stat changes.
Aqua RingWater0101StatusRestores 1/16 of the user's max HP each turn.
Magnet RiseElectric0101StatusUser is immune to Ground moves and effects for five turns.
Flare BlitzFire120100PhysicalUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Force PalmFighting60100PhysicalHas a 30% chance to paralyze the target.
Aura SphereFighting80101SpecialNever misses.
Rock PolishRock0101StatusRaises the user's Speed by two stages.
Poison JabPoison80100PhysicalHas a 30% chance to poison the target.
Dark PulseDark80100SpecialHas a 20% chance to make the target flinch.
Night SlashDark70100PhysicalHas an increased chance for a critical hit.
Aqua TailWater9090PhysicalInflicts regular damage with no additional effect.
Seed BombGrass80100PhysicalInflicts regular damage with no additional effect.
Air SlashFlying7595SpecialHas a 30% chance to make the target flinch.
X-ScissorBug80100PhysicalInflicts regular damage with no additional effect.
Bug BuzzBug90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Dragon PulseDragon85100SpecialInflicts regular damage with no additional effect.
Dragon RushDragon10075PhysicalHas a 20% chance to make the target flinch.
Power GemRock80100SpecialInflicts regular damage with no additional effect.
Drain PunchFighting75100PhysicalDrains half the damage inflicted to heal the user.
Vacuum WaveFighting40100SpecialInflicts regular damage with no additional effect.
Focus BlastFighting12070SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Energy BallGrass90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Brave BirdFlying120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Earth PowerGround90100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
SwitcherooDark0100StatusUser and target swap items.
Giga ImpactNormal15090PhysicalUser foregoes its next turn to recharge.
Nasty PlotDark0101StatusRaises the user's Special Attack by two stages.
Bullet PunchSteel40100PhysicalInflicts regular damage with no additional effect.
AvalancheIce60100PhysicalInflicts double damage if the user takes damage before attacking this turn.
Ice ShardIce40100PhysicalInflicts regular damage with no additional effect.
Shadow ClawGhost70100PhysicalHas an increased chance for a critical hit.
Thunder FangElectric6595PhysicalHas a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice FangIce6595PhysicalHas a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire FangFire6595PhysicalHas a 10% chance to burn the target and a 10% chance to make the target flinch.
Shadow SneakGhost40100PhysicalInflicts regular damage with no additional effect.
Mud BombGround6585SpecialHas a 30% chance to lower the target's accuracy by one stage.
Psycho CutPsychic70100PhysicalHas an increased chance for a critical hit.
Zen HeadbuttPsychic8090PhysicalHas a 20% chance to make the target flinch.
Mirror ShotSteel6585SpecialHas a 30% chance to lower the target's accuracy by one stage.
Flash CannonSteel80100SpecialHas a 10% chance to lower the target's Special Defense by one stage.
Rock ClimbNormal9085PhysicalHas a 20% chance to confuse the target.
DefogFlying0101StatusLowers the target's evasion by one stage. Removes field effects from the enemy field.
Trick RoomPsychic0101StatusFor five turns, slower Pokémon will act before faster Pokémon.
Draco MeteorDragon13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
DischargeElectric80100SpecialHas a 30% chance to paralyze the target.
Lava PlumeFire80100SpecialHas a 30% chance to burn the target.
Leaf StormGrass13090SpecialLowers the user's Special Attack by two stages after inflicting damage.
Power WhipGrass12085PhysicalInflicts regular damage with no additional effect.
Rock WreckerRock15090PhysicalUser foregoes its next turn to recharge.
Cross PoisonPoison70100PhysicalHas an increased chance for a critical hit and a 10% chance to poison the target.
Gunk ShotPoison12080PhysicalHas a 30% chance to poison the target.
Iron HeadSteel80100PhysicalHas a 30% chance to make the target flinch.
Magnet BombSteel60101PhysicalNever misses.
Stone EdgeRock10080PhysicalHas an increased chance for a critical hit.
CaptivateNormal0100StatusLowers the target's Special Attack by two stages if it's the opposite gender.
Stealth RockRock0101StatusCauses damage when opposing Pokémon switch in.
Grass KnotGrass1100SpecialInflicts more damage to heavier targets, with a maximum of 120 power.
ChatterFlying65100SpecialHas a higher chance to confuse the target when the recorded sound is louder.
JudgmentNormal100100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Bug BiteBug60100PhysicalIf target has a berry, inflicts double damage and uses the berry.
Charge BeamElectric5090SpecialHas a 70% chance to raise the user's Special Attack by one stage.
Wood HammerGrass120100PhysicalUser receives 1/3 the damage inflicted in recoil.
Aqua JetWater40100PhysicalInflicts regular damage with no additional effect.
Attack OrderBug90100PhysicalHas an increased chance for a critical hit.
Defend OrderBug0101StatusRaises the user's Defense and Special Defense by one stage.
Heal OrderBug0101StatusHeals the user by half its max HP.
Head SmashRock15080PhysicalUser receives 1/2 the damage inflicted in recoil.
Double HitNormal3590PhysicalHits twice in one turn.
Roar of TimeDragon15090SpecialUser foregoes its next turn to recharge.
Spacial RendDragon10095SpecialHas an increased chance for a critical hit.
Lunar DancePsychic0101StatusUser faints, and its replacement is fully healed.
Crush GripNormal1100PhysicalPower increases against targets with more HP remaining, up to a maximum of 121 power.
Magma StormFire10075SpecialPrevents the target from fleeing and inflicts damage for 2-5 turns.
Dark VoidDark050StatusPuts the target to sleep.
Seed FlareGrass12085SpecialHas a 40% chance to lower the target's Special Defense by two stages.
Ominous WindGhost60100SpecialHas a 10% chance to raise all of the user's stats by one stage.
Shadow ForceGhost120100PhysicalUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Hone ClawsDark0101StatusRaises the user's Attack and accuracy by one stage.
Wide GuardRock0101StatusPrevents any multi-target moves from hitting friendly Pokémon this turn.
Guard SplitPsychic0101StatusAverages Defense and Special Defense with the target.
Power SplitPsychic0101StatusAverages Attack and Special Attack with the target.
Wonder RoomPsychic0101StatusAll Pokémon's Defense and Special Defense are swapped for 5 turns.
PsyshockPsychic80100SpecialInflicts damage based on the target's Defense, not Special Defense.
VenoshockPoison65100SpecialInflicts double damage if the target is Poisoned.
AutotomizeSteel0101StatusRaises the user's Speed by two stages and halves the user's weight.
Rage PowderBug0101StatusRedirects the target's single-target effects to the user for this turn.
TelekinesisPsychic0101StatusMoves have 100% accuracy against the target for three turns.
Magic RoomPsychic0101StatusNegates held items for five turns.
Smack DownRock50100PhysicalRemoves any immunity to Ground damage.
Storm ThrowFighting60100PhysicalAlways scores a critical hit.
Flame BurstFire70100SpecialDeals splash damage to Pokémon next to the target.
Sludge WavePoison95100SpecialHas a 10% chance to poison the target.
Quiver DanceBug0101StatusRaises the user's Special Attack, Special Defense, and Speed by one stage each.
Heavy SlamSteel1100PhysicalPower is higher when the user weighs more than the target, up to a maximum of 120.
SynchronoisePsychic120100SpecialHits any Pokémon that shares a type with the user.
Electro BallElectric1100SpecialPower is higher when the user has greater Speed than the target, up to a maximum of 150.
SoakWater0100StatusChanges the target's type to Water.
Flame ChargeFire50100PhysicalInflicts regular damage. Raises the user's Speed by one stage.
CoilPoison0101StatusRaises the user's Attack, Defense, and accuracy by one stage each.
Low SweepFighting65100PhysicalLowers the target's Speed by one stage.
Acid SprayPoison40100SpecialLowers the target's Special Defense by two stages.
Foul PlayDark95100PhysicalCalculates damage with the target's attacking stat.
Simple BeamNormal0100StatusChanges the target's ability to Simple.
EntrainmentNormal0100StatusCopies the user's ability onto the target.
After YouNormal0101StatusMakes the target act next this turn.
RoundNormal60100SpecialHas double power if it's used more than once per turn.
Echoed VoiceNormal40100SpecialPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Chip AwayNormal70100PhysicalIgnores the target's stat modifiers.
Clear SmogPoison50101SpecialRemoves all of the target's stat modifiers.
Stored PowerPsychic20100SpecialPower is higher the more the user's stats have been raised, to a maximum of 31×.
Quick GuardFighting0101StatusPrevents any priority moves from hitting friendly Pokémon this turn.
Ally SwitchPsychic0101StatusUser switches places with the friendly Pokémon opposite it.
ScaldWater80100SpecialHas a 30% chance to burn the target.
Shell SmashNormal0101StatusRaises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Heal PulsePsychic0101StatusHeals the target for half its max HP.
HexGhost65100SpecialHas double power if the target has a major status ailment.
Sky DropFlying60100PhysicalCarries the target high into the air, dodging all attacks against either, and drops it next turn.
Shift GearSteel0101StatusRaises the user's Attack by one stage and its Speed by two stages.
Circle ThrowFighting6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
IncinerateFire60100SpecialDestroys the target's held berry.
QuashDark0100StatusMakes the target act last this turn.
AcrobaticsFlying55100PhysicalHas double power if the user has no held item.
Reflect TypeNormal0101StatusUser becomes the target's type.
RetaliateNormal70100PhysicalHas double power if a friendly Pokémon fainted last turn.
Final GambitFighting1100SpecialInflicts damage equal to the user's remaining HP. User faints.
BestowNormal0101StatusGives the user's held item to the target.
InfernoFire10050SpecialHas a 100% chance to burn the target.
Water PledgeWater80100SpecialWith Grass Pledge, halves opposing Pokémon's Speed for four turns.
Fire PledgeFire80100SpecialWith Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Grass PledgeGrass80100SpecialWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Volt SwitchElectric70100SpecialUser must switch out after attacking.
Struggle BugBug50100SpecialHas a 100% chance to lower the target's Special Attack by one stage.
BulldozeGround60100PhysicalHas a 100% chance to lower the target's Speed by one stage.
Frost BreathIce6090SpecialAlways scores a critical hit.
Dragon TailDragon6090PhysicalEnds wild battles. Forces trainers to switch Pokémon.
Work UpNormal0101StatusRaises the user's Attack and Special Attack by one stage each.
ElectrowebElectric5595SpecialLowers the target's Speed by one stage.
Wild ChargeElectric90100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Drill RunGround8095PhysicalHas an increased chance for a critical hit.
Dual ChopDragon4090PhysicalHits twice in one turn.
Heart StampPsychic60100PhysicalHas a 30% chance to make the target flinch.
Horn LeechGrass75100PhysicalDrains half the damage inflicted to heal the user.
Sacred SwordFighting90100PhysicalIgnores the target's stat modifiers.
Razor ShellWater7595PhysicalHas a 50% chance to lower the target's Defense by one stage.
Heat CrashFire1100PhysicalPower is higher when the user weighs more than the target, up to a maximum of 120.
Leaf TornadoGrass6590SpecialHas a 50% chance to lower the target's accuracy by one stage.
SteamrollerBug65100PhysicalHas a 30% chance to make the target flinch.
Cotton GuardGrass0101StatusRaises the user's Defense by three stages.
Night DazeDark8595SpecialHas a 40% chance to lower the target's accuracy by one stage.
PsystrikePsychic100100SpecialInflicts damage based on the target's Defense, not Special Defense.
Tail SlapNormal2585PhysicalHits 2-5 times in one turn.
HurricaneFlying11070SpecialHas a 30% chance to confuse the target.
Head ChargeNormal120100PhysicalUser receives 1/4 the damage it inflicts in recoil.
Gear GrindSteel5085PhysicalHits twice in one turn.
Searing ShotFire100100SpecialHas a 30% chance to burn the target.
Techno BlastNormal120100SpecialIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Relic SongNormal75100SpecialHas a 10% chance to put the target to sleep.
Secret SwordFighting85100SpecialInflicts damage based on the target's Defense, not Special Defense.
GlaciateIce6595SpecialLowers the target's Speed by one stage.
Bolt StrikeElectric13085PhysicalHas a 20% chance to paralyze the target.
Blue FlareFire13085SpecialHas a 20% chance to burn the target.
Fiery DanceFire80100SpecialHas a 50% chance to raise the user's Special Attack by one stage.
Freeze ShockIce14090PhysicalRequires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Ice BurnIce14090SpecialRequires a turn to charge before attacking. Has a 30% chance to burn the target.
SnarlDark5595SpecialHas a 100% chance to lower the target's Special Attack by one stage.
Icicle CrashIce8590PhysicalHas a 30% chance to make the target flinch.
V-createFire18095PhysicalLowers the user's Defense, Special Defense, and Speed by one stage each.
Fusion FlareFire100100SpecialWith Fusion Bolt, inflicts double damage.
Fusion BoltElectric100100PhysicalWith Fusion Flare, inflicts double damage.