Stench | Has a 10% chance of making target Pokémon flinch with each hit. |
Drizzle | Summons rain that lasts indefinitely upon entering battle. |
Speed Boost | Raises Speed one stage after each turn. |
Battle Armor | Protects against critical hits. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Damp | Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. |
Limber | Prevents paralysis. |
Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
Volt Absorb | Absorbs electric moves, healing for 1/4 max HP. |
Water Absorb | Absorbs water moves, healing for 1/4 max HP. |
Oblivious | Prevents infatuation and protects against captivate. |
Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Compound Eyes | Increases moves' accuracy to 1.3×. |
Insomnia | Prevents sleep. |
Color Change | Changes type to match when hit by a damaging move. |
Immunity | Prevents poison. |
Flash Fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
Shield Dust | Protects against incoming moves' extra effects. |
Own Tempo | Prevents confusion. |
Suction Cups | Prevents being forced out of battle by other Pokémon's moves. |
Intimidate | Lowers opponents' Attack one stage upon entering battle. |
Shadow Tag | Prevents opponents from fleeing or switching out. |
Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
Wonder Guard | Protects against damaging moves that are not super effective. |
Levitate | Evades ground moves. |
Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
Clear Body | Prevents stats from being lowered by other Pokémon. |
Natural Cure | Cures any major status ailment upon switching out. |
Lightning Rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Serene Grace | Doubles the chance of moves' extra effects occurring. |
Swift Swim | Doubles Speed during rain. |
Chlorophyll | Doubles Speed during strong sunlight. |
Illuminate | Doubles the wild encounter rate. |
Trace | Copies an opponent's ability upon entering battle. |
Huge Power | Doubles Attack in battle. |
Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. |
Inner Focus | Prevents flinching. |
Magma Armor | Prevents freezing. |
Water Veil | Prevents burns. |
Magnet Pull | Prevents steel opponents from fleeing or switching out. |
Soundproof | Protects against sound-based moves. |
Rain Dish | Heals for 1/16 max HP after each turn during rain. |
Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
Thick Fat | Halves damage from fire and ice moves. |
Early Bird | Makes sleep pass twice as quickly. |
Flame Body | Has a 30% chance of burning attacking Pokémon on contact. |
Run Away | Ensures success fleeing from wild battles. |
Keen Eye | Prevents accuracy from being lowered. |
Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
Truant | Skips every second turn. |
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
Plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
Minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
Forecast | Changes castform's type and form to match the weather. |
Sticky Hold | Prevents a held item from being removed by other Pokémon. |
Shed Skin | Has a 33% chance of curing any major status ailment after each turn. |
Guts | Increases Attack to 1.5× with a major status ailment. |
Marvel Scale | Increases Defense to 1.5× with a major status ailment. |
Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
Overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
Blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
Swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
Rock Head | Protects against recoil damage. |
Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
Arena Trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
Vital Spirit | Prevents sleep. |
White Smoke | Prevents stats from being lowered by other Pokémon. |
Pure Power | Doubles Attack in battle. |
Shell Armor | Protects against critical hits. |
Air Lock | Negates all effects of weather, but does not prevent the weather itself. |
Tangled Feet | Doubles evasion when confused. |
Motor Drive | Absorbs electric moves, raising Speed one stage. |
Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
Steadfast | Raises Speed one stage upon flinching. |
Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
Unburden | Doubles Speed upon using or losing a held item. |
Heatproof | Halves damage from fire moves and burns. |
Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
Iron Fist | Strengthens punch-based moves to 1.2× their power. |
Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
Adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
Skill Link | Extends two-to-five-hit moves and triple kick to their full length every time. |
Hydration | Cures any major status ailment after each turn during rain. |
Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
Quick Feet | Increases Speed to 1.5× with a major status ailment. |
Normalize | Makes the Pokémon's moves all act normal-type. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Magic Guard | Protects against damage not directly caused by a move. |
No Guard | Ensures all moves used by and against the Pokémon hit. |
Stall | Makes the Pokémon move last within its move's priority bracket. |
Technician | Strengthens moves of 60 base power or less to 1.5× their power. |
Leaf Guard | Protects against major status ailments during strong sunlight. |
Klutz | Prevents the Pokémon from using its held item in battle. |
Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. |
Super Luck | Raises moves' critical hit rates one stage. |
Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. |
Forewarn | Reveals the opponents' strongest move upon entering battle. |
Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
Filter | Decreases damage taken from super-effective moves by 1/4. |
Slow Start | Halves Attack and Speed for five turns upon entering battle. |
Scrappy | Lets the Pokémon's normal and fighting moves hit ghost Pokémon. |
Storm Drain | Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
Solid Rock | Decreases damage taken from super-effective moves by 1/4. |
Snow Warning | Summons hail that lasts indefinitely upon entering battle. |
Honey Gather | The Pokémon may pick up honey after battle. |
Frisk | Reveals an opponent's held item upon entering battle. |
Reckless | Strengthens recoil moves to 1.2× their power. |
Multitype | Changes arceus's type and form to match its held Plate. |
Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. |
Pickpocket | Steals attacking Pokémon's held items on contact. |
Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
Contrary | Inverts stat changes. |
Unnerve | Prevents opposing Pokémon from eating held Berries. |
Defiant | Raises Attack two stages upon having any stat lowered. |
Defeatist | Halves Attack and Special Attack at 50% max HP or less. |
Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. |
Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
Heavy Metal | Doubles the Pokémon's weight. |
Light Metal | Halves the Pokémon's weight. |
Multiscale | Halves damage taken from full HP. |
Toxic Boost | Increases Attack to 1.5× when poisoned. |
Flare Boost | Increases Special Attack to 1.5× when burned. |
Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
Telepathy | Protects against friendly Pokémon's damaging moves. |
Moody | Raises a random stat two stages and lowers another one stage after each turn. |
Overcoat | Protects against damage from weather. |
Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. |
Regenerator | Heals for 1/3 max HP upon switching out. |
Big Pecks | Protects against Defense drops. |
Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
Analytic | Strengthens moves to 1.3× their power when moving last. |
Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
Imposter | Transforms upon entering battle. |
Infiltrator | Bypasses light screen, reflect, and safeguard. |
Mummy | Changes attacking Pokémon's abilities to Mummy on contact. |
Moxie | Raises Attack one stage upon KOing a Pokémon. |
Justified | Raises Attack one stage upon taking damage from a dark move. |
Rattled | Raises Speed one stage upon being hit by a dark, ghost, or bug move. |
Magic Bounce | Reflects most non-damaging moves back at their user. |
Sap Sipper | Absorbs grass moves, raising Attack one stage. |
Prankster | Raises non-damaging moves' priority by one stage. |
Sand Force | Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. |
Zen Mode | Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
Victory Star | Increases moves' accuracy to 1.1× for friendly Pokémon. |
Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. |
Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. |
Protean | Changes the bearer's type to match each move it uses. |
Competitive | Raises Special Attack by two stages upon having any stat lowered. |
Wind Rider | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. |
Sharpness | Powers up slicing moves. |
Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle,
the effects of all Pokémon’s Abilities will be nullified
or will not be triggered. |
Slush Rush | During Hail, this Pokémon has double Speed. |